使用流场的位移映射

H. Pedersen
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引用次数: 27

摘要

现有的位移映射技术只能在与表面垂直的方向上操作,这限制了可表示对象集的丰富性。这项工作通过允许沿着流场的弯曲轨迹定义位移来消除这一限制。这种广义技术的主要贡献,将被称为流映射,是偏移曲面的另一种模型,扩展了可以使用位移映射建模的形状类别。本文还讨论了均匀位移纹理的合成方法。最后,介绍了纹理图集的概念,用于对变形纹理进行有效的采样和重建。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Displacement mapping using flow fields
Existing displacement mapping techniques operate only in directions normal to the surface, a restriction which limits the richness of the set of representable objects. This work removes that restriction by allowing displacements to be defined along curved trajectories of flow fields. The main contribution of this generalized technique, which will be referred to as flow mapping, is an alternative model of offset surfaces that extends the class of shapes that can be modelled using displacement maps. The paper also discusses methods for synthesizing homogeneous displacement textures. Finally, it introduces the concept of a texture atlas for efficient sampling and reconstruction of distorted textures.
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