使用MPEG触觉和场景描述标准的感官沉浸式体验

Tom Roy, Quentin Galvane, Gurvan Lécuyer, Etienne Faivre D'Arcier, P. Hirtzlin, Pierrick Jouet, P. Guillotel, Patrick Fontaine
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引用次数: 0

摘要

本文展示了即将到来的MPEG-I标准在触觉和场景描述方面的功能。演示使用虚拟现实耳机,触觉控制器和触觉背心进行感官沉浸式体验。这是一款类似于卡丁车比赛的互动式游戏,玩家与环境的互动将触发空间化的触觉反馈,从而增强沉浸感。通过在触觉和场景描述上实现MPEG- i标准,并通过专门使用这些标准设计此演示,该工作展示了通过MPEG生态系统产生的部分研究和标准化工作。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Sensorial Immersive Experiences using MPEG Haptic and Scene Description Standards
This paper presents a demonstration showcasing the capabilities of the upcoming MPEG-I standards on Haptics and Scene Description. The demonstration is a sensorial immersive experience using a virtual reality headset, haptic-enabled controllers and a haptic vest. The proposed experience is an interactive go-kart race-like game where interactions with the environment will trigger spatialized haptic feedback to provide an enhanced sense of immersion. By implementing the MPEG-I standards on Haptics and Scene Description, and by designing this demonstration using exclusively these standards, this work showcases part of the research and standardization efforts produced through the MPEG ecosystem.
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