抓住生活:使用虚拟现实和可穿戴Myo支持物理康复的严肃游戏

F. G. Fernandes, Igor de Andrade Moraes, Pedro Arantes Mendonca Toledo Almeida, L. C. Oliveira, Alexandre Cardoso, E. Lamounier
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引用次数: 5

摘要

通过游戏使用虚拟康复旨在模拟真实情况。因此,需要注意的是,使用这种方法可以使患者远离疼痛的焦点或不适,还可以改善受影响肢体的功能,并使患者恢复职业表现领域的活动。在这项名为“抓住生命”的工作中,虚拟现实技术与可穿戴设备Myo一起使用,应用于先天性和/或获得性前臂缺位的人的严肃游戏环境中,以激励他们使用假肢,主要针对儿童和青少年。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Grab the Life: Serious Game to Support Physical Rehabilitation Using Virtual Reality and Wearable Myo
The use of virtual rehabilitation through games aims to simulate real situations. Thus, it is noticed that the use of this takes away the patient from the pain's focus or discomfort and also improves the functionality of the affected limbs and leads him to resume the activities in the areas of occupational performance. In this work, titled Grab the Life, Virtual Reality technology has been used along with the wearable device Myo, applied to serious games context for people with congenital and/or acquired abscence of forearm, in order to motivate them to use prosthesis, aimed mainly for children and adolescents.
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