基于生态约束的建筑创意的IT支持

Nicolas Grégori
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引用次数: 0

摘要

IT环境的设计者通常对他们的工具的未来使用有先入为主的想法。我们从允许观察两个IT环境的环境中获益,这些环境致力于在体系结构领域中提供创造性的设计帮助。这些环境分别由执行相同任务的相同类型的用户使用。但他们的发展是基于两种不同的原则,协助建筑创意设计。从对建筑专业学生的观察来看,这种使用在一定程度上符合开发商的期望,但他们也调动了各种资源,以保持自己对设计过程的控制。这个实验可以让用户表达他们对建筑创意设计师的看法。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
IT support for architectural creativity based on ecological constraints
Designers of IT environments often have preconceived ideas about future use of their tools. We benefited from circumstances that permit to observe two IT environments dedicated to creative design assistance in architectural domain. These environments were separately used by the same kind of users performing the same task. But their developments are based on two different principles of assistance in architectural creative design. From the observation of pairs of students in architecture, it appears that the use is partly in line with developers' expectations, but also that they mobilize various resources in order to maintain their own control on design process. This experiment allows users to express their perception of what is like to be a creative designer in architecture.
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