{"title":"面向计算设计探索的群体动力参数分析","authors":"Yuki Koyama, Daisuke Sakamoto, T. Igarashi","doi":"10.1145/2787626.2792620","DOIUrl":null,"url":null,"abstract":"Exploring various visual designs by tweaking parameters is a common practice when designing digital content. For example, if we want to clean up a photo for use at the top of a web page, we adjust the design parameters---brightness, contrast, saturation, etc.---to explore which combination of parameters provides the best result. Similar situations can be found anywhere in computer graphics applications, such as tweaking shader parameters for game development.","PeriodicalId":269034,"journal":{"name":"ACM SIGGRAPH 2015 Posters","volume":null,"pages":null},"PeriodicalIF":0.0000,"publicationDate":"2015-07-31","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"0","resultStr":"{\"title\":\"Crowd-powered parameter analysis for computational design exploration\",\"authors\":\"Yuki Koyama, Daisuke Sakamoto, T. Igarashi\",\"doi\":\"10.1145/2787626.2792620\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"Exploring various visual designs by tweaking parameters is a common practice when designing digital content. For example, if we want to clean up a photo for use at the top of a web page, we adjust the design parameters---brightness, contrast, saturation, etc.---to explore which combination of parameters provides the best result. Similar situations can be found anywhere in computer graphics applications, such as tweaking shader parameters for game development.\",\"PeriodicalId\":269034,\"journal\":{\"name\":\"ACM SIGGRAPH 2015 Posters\",\"volume\":null,\"pages\":null},\"PeriodicalIF\":0.0000,\"publicationDate\":\"2015-07-31\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"0\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"ACM SIGGRAPH 2015 Posters\",\"FirstCategoryId\":\"1085\",\"ListUrlMain\":\"https://doi.org/10.1145/2787626.2792620\",\"RegionNum\":0,\"RegionCategory\":null,\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"\",\"JCRName\":\"\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"ACM SIGGRAPH 2015 Posters","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1145/2787626.2792620","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
Crowd-powered parameter analysis for computational design exploration
Exploring various visual designs by tweaking parameters is a common practice when designing digital content. For example, if we want to clean up a photo for use at the top of a web page, we adjust the design parameters---brightness, contrast, saturation, etc.---to explore which combination of parameters provides the best result. Similar situations can be found anywhere in computer graphics applications, such as tweaking shader parameters for game development.