评估游戏环境中的建模准备情况

Esraa M. Mosalam, G. E. Khayat, Shaimaa Y. Lazem, L. Cheniti-Belcadhi, Bilal Said
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引用次数: 2

摘要

如果他们注册了信息系统(IS)课程,那么潜在的大学生必须证明他们已经准备好获得建模能力。大学录取通常是基于在大学预科教育中获得的分数和基于传统的评估,这使学生处于压力和恐慌中,他们不能充分发挥自己的潜力。本文提出了一种基于博弈的隐身评估方法,并将其视为一种隐身评估方法。玩家在游戏中表现在自然环境中,这有助于适当的评估。本文提出了传统的战备评估场景,并将其映射到一系列游戏场景中,然后将这些游戏场景发展成一个游戏。游戏解决了与建模以及其他能力相关的准备水平。介绍了与游戏设计相关的方面和选择。这款游戏旨在成为一个更大的平台的一部分,用于评估和分配学生的学术课程。这款游戏是用unity开发的,一些有可能进入埃及亚历山大大学的学生测试了第一个版本。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Assessing modelling readiness in a games environment
Potential university students have to prove readiness to acquire modeling competence if they get enrolled in an Information Systems (IS) program. University admission is generally based on scores acquired in pre-university education and based on conventional assessment which puts the students in stress and panic where they cannot perform to their full potential. In this paper, games based assessment which can be considered a type of stealth assessment is proposed to assess the modeling readiness. A player in a game performs in a natural setting that helps proper evaluation. The paper presents conventional readiness assessment scenarios, maps them to a number of games scenarios which are then developed into a game. The game addresses readiness levels related to modeling as well as other competencies. Aspects and choices related to game design are presented. The game is intended to be part of a bigger platform for assessment and assignment of students to academic programs. The game has been developed in unity and the first version tested by some students who would potentially enroll in Alexandria University, Egypt.
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