互动多媒体发展基础ISPRING关于小学几何学习空间

Leli Masitoh, A. Pamungkas, Sukirwan Sukirwan
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引用次数: 0

摘要

本研究的目的在于开发和了解基于春季的交互式多媒体资格。本研究基于spring制作交互式多媒体,使本研究与课题研究学生V班SDN Pandeglang 4和班主任进行研究开发。研究采用的方法是ADDIE开发模型。在计算机上利用理论几何空间制作了基于弹簧的与立方体和梁的体积相关的交互式多媒体。结果研究得到了基于方面效度的具有类别价值的交互式多媒体。结果验证媒体专家、材料和学习的得分分别为80%和87%,专家材料的得分分别为80%和87%,专家学习的得分分别为98%和95%,类别非常好。在百分比反应的支持下,学生小组为89%,N-Gain得分为82.8%,分类有效;大组为100%,类别很好,N-Gain得分为66.5,分类足够有效。综上所述,基于spring的交互式多媒体在校本空间几何学习中具有趣味性和开发价值。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
PENGEMBANGAN MULTIMEDIA INTERAKTIF BERBASIS ISPRING PADA PEMBELAJARAN GEOMETRI RUANG DI SEKOLAH DASAR
Destination study in the reserach this develop and knowing interactive multimedia eligibility based on spring. Study this produce interactive multimedia based on ispring so that study this is study development (R&D) with subject study student class V SDN Pandeglang 4 and class teacher. Method research used is the ADDIE development model. Interactive multimedia based on ispring made with Theory geometry room related to the volume of the cube and beam on computer. Results study get interactive multimedia with category worthy based on aspect validity Results from validation media expert, materials and learning with percentage media experts, score is 80% and 87%, experts material 80% and 90% as well as expert learning score is 98% and 95% with category very good good . And supported by percentage response student small group is 89% with N-Gain score 82.8% with classification effective and big group is 100% with category good very with N-Gain score 66.5 with classification enough effective . So could concluded that interactive multimedia based on Ispring interesting and worthy for developed in learning space geometry at school base .
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