为混合现实生成感知正确的阴影

Gaku Nakano, I. Kitahara, Y. Ohta
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引用次数: 17

摘要

当人类无法感知到物理上不正确的人工阴影的不一致性时,它们可以被接受为非感知正确的阴影。本文的重点是简化光源模型,以产生感知正确的人工阴影。首先,我们进行了主观评价,以获得关于人类对阴影感知的知识。然后应用这些知识来控制光源图的分辨率,以产生感知正确的人工阴影。对人工阴影和真实阴影的比较研究证明了感知上的正确性。所有的实验都是用静态图像完成的,而不是视频。本文的研究为MR场景中光源图分辨率的确定提供了参考。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Generating perceptually-correct shadows for mixed reality
When human cannot perceive the inconsistency of artificial shadows which are not physically correct, they are acceptable as ldquoperceptually-correctrdquo shadows. This paper focuses on the simplification of light-source models for generating the perceptually-correct artificial shadows. First, we conducted subjective evaluations to obtain knowledge about the human perception of the shadows. Then the knowledge was applied to control the resolution of the light-source map to generate perceptually-correct artificial shadows. Comparative studies among artificial and real shadows justified perceptually correctness. All experiments were done using still images, not videos. Our research becomes a reference to determine the resolution of light-source map in an MR scene.
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