{"title":"为混合现实生成感知正确的阴影","authors":"Gaku Nakano, I. Kitahara, Y. Ohta","doi":"10.1109/ISMAR.2008.4637352","DOIUrl":null,"url":null,"abstract":"When human cannot perceive the inconsistency of artificial shadows which are not physically correct, they are acceptable as ldquoperceptually-correctrdquo shadows. This paper focuses on the simplification of light-source models for generating the perceptually-correct artificial shadows. First, we conducted subjective evaluations to obtain knowledge about the human perception of the shadows. Then the knowledge was applied to control the resolution of the light-source map to generate perceptually-correct artificial shadows. Comparative studies among artificial and real shadows justified perceptually correctness. All experiments were done using still images, not videos. Our research becomes a reference to determine the resolution of light-source map in an MR scene.","PeriodicalId":168134,"journal":{"name":"2008 7th IEEE/ACM International Symposium on Mixed and Augmented Reality","volume":"161 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2008-09-15","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"17","resultStr":"{\"title\":\"Generating perceptually-correct shadows for mixed reality\",\"authors\":\"Gaku Nakano, I. Kitahara, Y. Ohta\",\"doi\":\"10.1109/ISMAR.2008.4637352\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"When human cannot perceive the inconsistency of artificial shadows which are not physically correct, they are acceptable as ldquoperceptually-correctrdquo shadows. This paper focuses on the simplification of light-source models for generating the perceptually-correct artificial shadows. First, we conducted subjective evaluations to obtain knowledge about the human perception of the shadows. Then the knowledge was applied to control the resolution of the light-source map to generate perceptually-correct artificial shadows. Comparative studies among artificial and real shadows justified perceptually correctness. All experiments were done using still images, not videos. Our research becomes a reference to determine the resolution of light-source map in an MR scene.\",\"PeriodicalId\":168134,\"journal\":{\"name\":\"2008 7th IEEE/ACM International Symposium on Mixed and Augmented Reality\",\"volume\":\"161 1\",\"pages\":\"0\"},\"PeriodicalIF\":0.0000,\"publicationDate\":\"2008-09-15\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"17\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"2008 7th IEEE/ACM International Symposium on Mixed and Augmented Reality\",\"FirstCategoryId\":\"1085\",\"ListUrlMain\":\"https://doi.org/10.1109/ISMAR.2008.4637352\",\"RegionNum\":0,\"RegionCategory\":null,\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"\",\"JCRName\":\"\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"2008 7th IEEE/ACM International Symposium on Mixed and Augmented Reality","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1109/ISMAR.2008.4637352","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
Generating perceptually-correct shadows for mixed reality
When human cannot perceive the inconsistency of artificial shadows which are not physically correct, they are acceptable as ldquoperceptually-correctrdquo shadows. This paper focuses on the simplification of light-source models for generating the perceptually-correct artificial shadows. First, we conducted subjective evaluations to obtain knowledge about the human perception of the shadows. Then the knowledge was applied to control the resolution of the light-source map to generate perceptually-correct artificial shadows. Comparative studies among artificial and real shadows justified perceptually correctness. All experiments were done using still images, not videos. Our research becomes a reference to determine the resolution of light-source map in an MR scene.