用AVARUM的土地挖掘阿威罗:一款促进文化遗产的沉浸式游戏

Valérie Duarte, J. Rocha, Ana Barata
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引用次数: 0

摘要

在过去的几十年里,电子游戏产业的飞速发展已经将电子游戏变成了一种广泛应用于教育、健康、体育、文化活动和旅游等领域的通用媒介,覆盖了所有年龄、性别和社会地位的人群。当前的沉浸式技术和应用程序旨在将现实世界与虚拟世界联系起来,尤其是在人们几乎依赖技术和数字通信的时代。本文以电子游戏中的故事叙述为背景,介绍了一款以当地文化为故事情节基础,将其物理空间作为游戏探索空间区域的数字沉浸式游戏《AVARUM Lands》,该游戏将游客和居民置于同一情节中。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Dig in Aveiro with AVARUM Lands: An Immersive Game to Promote Cultural Heritage
The substantial growth of the video game industry in the last decades has turned video games a common medium in a myriad of contexts, from education to health, sports, cultural activities, and tourism, covering all ages, gender, and social status. Current immersive technologies and apps aim to link the real world to the virtual world, especially at a time when people rely on technology and on digital communication to almost everything. Making a journey around storytelling in videogames, this paper introduces AVARUM Lands, a digital immersive game that makes use of the local culture as the basis of the game storyline, and its physical space as the game's exploration spatial area, involving visitors and inhabitants in the same plot.
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