{"title":"用AVARUM的土地挖掘阿威罗:一款促进文化遗产的沉浸式游戏","authors":"Valérie Duarte, J. Rocha, Ana Barata","doi":"10.1145/3483529.3483668","DOIUrl":null,"url":null,"abstract":"The substantial growth of the video game industry in the last decades has turned video games a common medium in a myriad of contexts, from education to health, sports, cultural activities, and tourism, covering all ages, gender, and social status. Current immersive technologies and apps aim to link the real world to the virtual world, especially at a time when people rely on technology and on digital communication to almost everything. Making a journey around storytelling in videogames, this paper introduces AVARUM Lands, a digital immersive game that makes use of the local culture as the basis of the game storyline, and its physical space as the game's exploration spatial area, involving visitors and inhabitants in the same plot.","PeriodicalId":442152,"journal":{"name":"10th International Conference on Digital and Interactive Arts","volume":"49 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2021-10-13","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"0","resultStr":"{\"title\":\"Dig in Aveiro with AVARUM Lands: An Immersive Game to Promote Cultural Heritage\",\"authors\":\"Valérie Duarte, J. Rocha, Ana Barata\",\"doi\":\"10.1145/3483529.3483668\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"The substantial growth of the video game industry in the last decades has turned video games a common medium in a myriad of contexts, from education to health, sports, cultural activities, and tourism, covering all ages, gender, and social status. Current immersive technologies and apps aim to link the real world to the virtual world, especially at a time when people rely on technology and on digital communication to almost everything. Making a journey around storytelling in videogames, this paper introduces AVARUM Lands, a digital immersive game that makes use of the local culture as the basis of the game storyline, and its physical space as the game's exploration spatial area, involving visitors and inhabitants in the same plot.\",\"PeriodicalId\":442152,\"journal\":{\"name\":\"10th International Conference on Digital and Interactive Arts\",\"volume\":\"49 1\",\"pages\":\"0\"},\"PeriodicalIF\":0.0000,\"publicationDate\":\"2021-10-13\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"0\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"10th International Conference on Digital and Interactive Arts\",\"FirstCategoryId\":\"1085\",\"ListUrlMain\":\"https://doi.org/10.1145/3483529.3483668\",\"RegionNum\":0,\"RegionCategory\":null,\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"\",\"JCRName\":\"\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"10th International Conference on Digital and Interactive Arts","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1145/3483529.3483668","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
Dig in Aveiro with AVARUM Lands: An Immersive Game to Promote Cultural Heritage
The substantial growth of the video game industry in the last decades has turned video games a common medium in a myriad of contexts, from education to health, sports, cultural activities, and tourism, covering all ages, gender, and social status. Current immersive technologies and apps aim to link the real world to the virtual world, especially at a time when people rely on technology and on digital communication to almost everything. Making a journey around storytelling in videogames, this paper introduces AVARUM Lands, a digital immersive game that makes use of the local culture as the basis of the game storyline, and its physical space as the game's exploration spatial area, involving visitors and inhabitants in the same plot.