壳牌地图

Serban D. Porumbescu, B. Budge, Louis Feng, K. Joy
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引用次数: 125

摘要

壳映射是壳空间和纹理空间之间的双射映射,可以使用各种建模技术在表面上生成小尺度特征。该方法基于偏移曲面的生成和填充基面与其偏移量之间空间的四面体网格的构造。通过在纹理空间中识别相应的四面体网格,壳映射可以通过相应四面体之间的直接重心坐标映射来实现。壳映射的通用性允许纹理空间包含几何对象、程序体纹理、标量域或其他壳映射对象。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Shell maps
A shell map is a bijective mapping between shell space and texture space that can be used to generate small-scale features on surfaces using a variety of modeling techniques. The method is based upon the generation of an offset surface and the construction of a tetrahedral mesh that fills the space between the base surface and its offset. By identifying a corresponding tetrahedral mesh in texture space, the shell map can be implemented through a straightforward barycentric-coordinate map between corresponding tetrahedra. The generality of shell maps allows texture space to contain geometric objects, procedural volume textures, scalar fields, or other shell-mapped objects.
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