沉浸式虚拟现实中的抓取对象

Manuela Chessa, Guido Maiello, Lina K. Klein, Vivian C. Paulun, F. Solari
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引用次数: 17

摘要

抓取是我们在现实环境中与物体互动的基本动作之一,在现实世界中,我们很少遇到抓取物体的困难。抓取在交互式虚拟现实(VR)系统中起着至关重要的作用,该系统不仅越来越多地用于娱乐目的,而且还用于工业背景下的培训、医疗任务和康复协议。为了确保这种VR应用的有效性,我们必须了解在VR中与物体交互时是否采用了与现实世界中相同的抓取行为和策略。为此,我们在虚拟现实中复制了一个用于研究现实世界中抓取行为的实验范式。在虚拟现实环境中,我们追踪了参与者的食指和拇指,因为他们拿起了以不同方向呈现的不熟悉物体,并表现出与真实物体相同的物理行为。我们比较了参与者内部和参与者之间,在虚拟现实和相应的现实世界中的抓取行为。我们的发现强调了真实和虚拟环境中抓取行为的异同。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Grasping objects in immersive Virtual Reality
Grasping is one of the fundamental actions we perform to interact with objects in real environments, and in the real world we rarely experience difficulty picking up objects. Grasping plays a fundamental role for interactive virtual reality (VR) systems that are increasingly employed not only for recreational purposes, but also for training in industrial contexts, in medical tasks, and for rehabilitation protocols. To ensure the effectiveness of such VR applications, we must understand whether the same grasping behaviors and strategies employed in the real world are adopted when interacting with objects in VR. To this aim, we replicated in VR an experimental paradigm employed to investigate grasping behavior in the real world. We tracked participants' forefinger and thumb as they picked up, in a VR environment, unfamiliar objects presented at different orientations, and exhibiting the same physics behavior of their real counterparts. We compared grasping behavior within and across participants, in VR and in the corresponding real world situation. Our findings highlight the similarities and differences in grasping behavior in real and virtual environments.
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