Steve Marschner, P. Shirley, M. Ashikhmin, Michael Gleicher, Naty Hoffman, Garrett M. Johnson, T. Munzner, E. Reinhard, W. Thompson, P. Willemsen, B. Wyvill
{"title":"全球照明","authors":"Steve Marschner, P. Shirley, M. Ashikhmin, Michael Gleicher, Naty Hoffman, Garrett M. Johnson, T. Munzner, E. Reinhard, W. Thompson, P. Willemsen, B. Wyvill","doi":"10.1201/b22086-11","DOIUrl":null,"url":null,"abstract":"Concept • Raytracing can render certain important effects • For example… • transparency • refraction (bending) of light through transparent surfaces • reflection of light from a shiny surface to other surfaces • (See the Raytracing tutorial in this set) • It can not render • reflection of light from a diffuse (i.e., not shiny) surface • for example, from… • a concrete wall • a colored piece of cardboard • To do this you need an approach called radiosity • When radiosity and raytracing are combined • it is called global illumination • That is, an illumination algorithm • that combines all the types of light in the scene • The most common algorithm for global illumination • tracks light photons as they move through space\\ • It can require huge numbers of photons • to get an accurate rendering • Therefore… • Global illumination can be quite slow and calculation intensive • There are various trick techniques that simulate it • For example, the so-called dirt map","PeriodicalId":162091,"journal":{"name":"Real-Time Rendering","volume":"95 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2018-08-06","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"7","resultStr":"{\"title\":\"Global Illumination\",\"authors\":\"Steve Marschner, P. Shirley, M. Ashikhmin, Michael Gleicher, Naty Hoffman, Garrett M. Johnson, T. Munzner, E. Reinhard, W. Thompson, P. Willemsen, B. Wyvill\",\"doi\":\"10.1201/b22086-11\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"Concept • Raytracing can render certain important effects • For example… • transparency • refraction (bending) of light through transparent surfaces • reflection of light from a shiny surface to other surfaces • (See the Raytracing tutorial in this set) • It can not render • reflection of light from a diffuse (i.e., not shiny) surface • for example, from… • a concrete wall • a colored piece of cardboard • To do this you need an approach called radiosity • When radiosity and raytracing are combined • it is called global illumination • That is, an illumination algorithm • that combines all the types of light in the scene • The most common algorithm for global illumination • tracks light photons as they move through space\\\\ • It can require huge numbers of photons • to get an accurate rendering • Therefore… • Global illumination can be quite slow and calculation intensive • There are various trick techniques that simulate it • For example, the so-called dirt map\",\"PeriodicalId\":162091,\"journal\":{\"name\":\"Real-Time Rendering\",\"volume\":\"95 1\",\"pages\":\"0\"},\"PeriodicalIF\":0.0000,\"publicationDate\":\"2018-08-06\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"7\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"Real-Time Rendering\",\"FirstCategoryId\":\"1085\",\"ListUrlMain\":\"https://doi.org/10.1201/b22086-11\",\"RegionNum\":0,\"RegionCategory\":null,\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"\",\"JCRName\":\"\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"Real-Time Rendering","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1201/b22086-11","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
Concept • Raytracing can render certain important effects • For example… • transparency • refraction (bending) of light through transparent surfaces • reflection of light from a shiny surface to other surfaces • (See the Raytracing tutorial in this set) • It can not render • reflection of light from a diffuse (i.e., not shiny) surface • for example, from… • a concrete wall • a colored piece of cardboard • To do this you need an approach called radiosity • When radiosity and raytracing are combined • it is called global illumination • That is, an illumination algorithm • that combines all the types of light in the scene • The most common algorithm for global illumination • tracks light photons as they move through space\ • It can require huge numbers of photons • to get an accurate rendering • Therefore… • Global illumination can be quite slow and calculation intensive • There are various trick techniques that simulate it • For example, the so-called dirt map