全球照明

Steve Marschner, P. Shirley, M. Ashikhmin, Michael Gleicher, Naty Hoffman, Garrett M. Johnson, T. Munzner, E. Reinhard, W. Thompson, P. Willemsen, B. Wyvill
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引用次数: 7

摘要

•光线追踪可以渲染某些重要的效果•例如…•透明度•光通过透明表面的折射(弯曲)•从有光泽的表面到其他表面的光反射•(参见本集的光线追踪教程)•它不能渲染•从漫射(即,不闪亮)表面的光反射•例如,要做到这一点,你需要一种叫做辐射度的方法。当辐射度和光线追踪相结合时,它被称为全局照明。一个照明算法•结合了场景中所有类型的光•最常见的全局照明算法•跟踪光子,因为它们在空间中移动•它可能需要大量的光子•获得准确的渲染•因此……•全局照明可以相当缓慢和计算密集•有各种各样的技巧来模拟它•例如,所谓的污垢地图
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Global Illumination
Concept • Raytracing can render certain important effects • For example… • transparency • refraction (bending) of light through transparent surfaces • reflection of light from a shiny surface to other surfaces • (See the Raytracing tutorial in this set) • It can not render • reflection of light from a diffuse (i.e., not shiny) surface • for example, from… • a concrete wall • a colored piece of cardboard • To do this you need an approach called radiosity • When radiosity and raytracing are combined • it is called global illumination • That is, an illumination algorithm • that combines all the types of light in the scene • The most common algorithm for global illumination • tracks light photons as they move through space\ • It can require huge numbers of photons • to get an accurate rendering • Therefore… • Global illumination can be quite slow and calculation intensive • There are various trick techniques that simulate it • For example, the so-called dirt map
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