部分可靠的传输层,用于更快的交互式沉浸式媒体交付

H. Ravuri, M. T. Vega, Jeroen van der Hooft, T. Wauters, F. Turck
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引用次数: 2

摘要

高带宽(即几Gbps)和低延迟(即5毫秒)等要求。今天,大多数视频流应用程序利用传输控制协议(TCP)进行可靠的端到端传输。然而,TCP的可靠性是以额外的延迟为代价的,这些延迟是由连接建立、head-of-line (HOL)阻塞和次优网络条件下的重传等因素造成的。这种行为可能导致事件停滞或冻结,这对用户的体验质量(QoE)非常不利。最近,QUIC在研究界获得了关注,因为它承诺在不影响可靠性的情况下克服TCP的缺点。然而,尽管QUIC极大地减少了连接建立时间和HOL阻塞,从而增加了交互性,但由于在有损条件下的重传,它在传输多媒体时仍然表现不佳。为了解决这些问题,QUIC提供了支持不可靠传输的可能性,就像用户数据报协议(UDP)那样。虽然实时视频流应用程序通常选择完全不可靠的协议,但这种方法并不是沉浸式媒体交付的最佳选择,因为丢失某些可能影响最终用户QoE的数据是无法承受的。在本文中,我们提出了一种部分可靠的基于quic的数据传递机制,该机制支持可靠(流)和不可靠(数据报)的传递。为了评估其性能,我们考虑了两个沉浸式视频交付用例,即平铺360度视频和体积点云。我们的方法优于最先进的协议,特别是在存在网络丢失和延迟的情况下。即使丢包率高达5%,120秒视频的冻结事件数几乎为零,而TCP为120秒。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Partially Reliable Transport Layer for QUICker Interactive Immersive Media Delivery
requirements such as high bandwidth (i.e., several Gbps) and low latency (i.e., five milliseconds). Today, most video-streaming applications leverage the transmission control protocol (TCP) for reliable end-to-end transmission. However, the reliability of TCP comes at the cost of additional delay due to factors such as connection establishment, head-of-line (HOL) blocking, and retransmissions under sub-optimal network conditions. Such behavior can lead to stalling events or freezes, which are highly detrimental to the user's Quality of Experience (QoE). Recently, QUIC has gained traction in the research community, as it promises to overcome the shortcomings of TCP without compromising on reliability. However, while QUIC vastly reduces the connection establishment time and HOL blocking, thus increasing interactivity, it still underperforms while delivering multimedia due to retransmissions under lossy conditions. To cope with these, QUIC offers the possibility to support unreliable delivery, like that of the user datagram protocol (UDP). While live-video streaming applications usually opt for completely unreliable protocols, such an approach is not optimal for immersive media delivery since it is not affordable to lose certain data that might affect the end user's QoE. In this paper, we propose a partially reliable QUIC-based data delivery mechanism that supports both reliable (streams) and unreliable (datagrams) delivery. To evaluate its performance, we have considered two immersive-video delivery use cases, namely tiled 360-degree video and volumetric point clouds. Our approach outperforms state-of-the-art protocols, especially in the presence of network losses and delay. Even at a packet loss ratio as high as 5%, the number of freezing events for a 120-second video is almost zero as against 120 for TCP.
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