儿童博物馆基于动作的非正式学习游戏的设计与实地研究

Catherine Ball, Sun Joo Grace Ahn, K. Johnsen
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引用次数: 2

摘要

本文讨论了我们在为当地儿童博物馆的参观者设计和运行一个基于动作的游戏系统的实地研究中的经验、教训和未来的研究方向。这个名为“虚拟STEM伙伴”的系统使用一个大屏幕的信息亭来展示带有交互式3D内容的小游戏,这样参与者所展示的表现水平就表明了他们对STEM概念的理解程度。介绍了该系统的发展,以及通过几个原型迭代改进的可用性和参与度的证据,其中该系统已被数千名访问者使用。我们还描述了一个最近集成的空中自由手交互技术,方便选择和操作,同时保持易于访问和直观的儿童游客。最终,我们的目标是学习如何最好地实现与系统的纵向交互,该系统将虚拟学习与物理丰富的博物馆学习环境相结合。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Design and Field Study of Motion-based Informal Learning Games for a Children’s Museum
This paper discusses our experiences, lessons learned, and future research directions in designing and running a field study of a motion-based gaming system for visitors of a local childrens museum. The system, named Virtual STEM Buddies, uses a large-screen kiosk to present minigames with interactive 3D content, such that the level of performance exhibited by participants indicates a level of understanding about the STEM concepts. The evolution of the system is presented, alongside evidence of improved usability and engagement throughout several prototyping iterations where the system has been used by thousands of visitors. We also describe a recently integrated mid-air free-hand interaction technique that facilitates selection and manipulation while staying accessible and intuitive to child visitors. Ultimately, we aim to learn how to best enable longitudinal interactions with the system that integrate virtual learning with the physically-rich museum learning environment.
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