{"title":"基于UE的VR晕动病测试平台的开发","authors":"Yixin Tai, Yu Yang, Xiaotian Wang","doi":"10.1109/CoST57098.2022.00043","DOIUrl":null,"url":null,"abstract":"Virtual Reality (VR) technology is considered to be an important technical support for Metaverse. However, the discomfort caused by VR, especially VR motion sickness, greatly affects the user experience. Therefore, it’s particularly important to study the comfort for VR. In this project, a motion sickness test platform based on Unreal Engine (UE) was developed to measure and improve the comfort for VR. In the platform, virtual three-dimensional scenes are created and the platform can adjust parameters like rotation angular velocity and axis, height of the virtual camera, quantities of black and white stripes. Rotation angular velocity and axis of the virtual camera is set to verify usability of the platform. It can be concluded that VR motion sickness to some extent is aggravated with angular velocity going up. It’s more intense when rotating around X and Y axes than when rotating around Z. And women are more likely to get VR motion sickness than men.","PeriodicalId":135595,"journal":{"name":"2022 International Conference on Culture-Oriented Science and Technology (CoST)","volume":"12 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2022-08-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"2","resultStr":"{\"title\":\"Development of VR Motion Sickness Test Platform Based on UE\",\"authors\":\"Yixin Tai, Yu Yang, Xiaotian Wang\",\"doi\":\"10.1109/CoST57098.2022.00043\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"Virtual Reality (VR) technology is considered to be an important technical support for Metaverse. However, the discomfort caused by VR, especially VR motion sickness, greatly affects the user experience. Therefore, it’s particularly important to study the comfort for VR. In this project, a motion sickness test platform based on Unreal Engine (UE) was developed to measure and improve the comfort for VR. In the platform, virtual three-dimensional scenes are created and the platform can adjust parameters like rotation angular velocity and axis, height of the virtual camera, quantities of black and white stripes. Rotation angular velocity and axis of the virtual camera is set to verify usability of the platform. It can be concluded that VR motion sickness to some extent is aggravated with angular velocity going up. It’s more intense when rotating around X and Y axes than when rotating around Z. And women are more likely to get VR motion sickness than men.\",\"PeriodicalId\":135595,\"journal\":{\"name\":\"2022 International Conference on Culture-Oriented Science and Technology (CoST)\",\"volume\":\"12 1\",\"pages\":\"0\"},\"PeriodicalIF\":0.0000,\"publicationDate\":\"2022-08-01\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"2\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"2022 International Conference on Culture-Oriented Science and Technology (CoST)\",\"FirstCategoryId\":\"1085\",\"ListUrlMain\":\"https://doi.org/10.1109/CoST57098.2022.00043\",\"RegionNum\":0,\"RegionCategory\":null,\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"\",\"JCRName\":\"\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"2022 International Conference on Culture-Oriented Science and Technology (CoST)","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1109/CoST57098.2022.00043","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
Development of VR Motion Sickness Test Platform Based on UE
Virtual Reality (VR) technology is considered to be an important technical support for Metaverse. However, the discomfort caused by VR, especially VR motion sickness, greatly affects the user experience. Therefore, it’s particularly important to study the comfort for VR. In this project, a motion sickness test platform based on Unreal Engine (UE) was developed to measure and improve the comfort for VR. In the platform, virtual three-dimensional scenes are created and the platform can adjust parameters like rotation angular velocity and axis, height of the virtual camera, quantities of black and white stripes. Rotation angular velocity and axis of the virtual camera is set to verify usability of the platform. It can be concluded that VR motion sickness to some extent is aggravated with angular velocity going up. It’s more intense when rotating around X and Y axes than when rotating around Z. And women are more likely to get VR motion sickness than men.