将动画项目学习带入虚拟环境

G. Hodgkinson
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引用次数: 1

摘要

这篇论文展示了一个荣誉级别的学生团队如何在提供灵活性、机会和鼓励独立探索的学术结构的支持下探索游戏互动的新领域。这个项目结合了电影的电影美学,视频游戏的互动性和虚拟现实(VR)的沉浸感,以创造一个引人注目和独特的视觉体验,在生产质量水平等于一个行业的原型。同样,学术结构也需要表现出极大的灵活性,并灵活地响应学生的需求。在这段旅程中,学生们获得了先进的3D建模技术、动作捕捉、3D护目镜Oculus Rift、游戏引擎虚幻引擎4以及其他支持技能,如剧本写作和概念艺术。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Taking animation project learning into the virtual environment
This paper demonstrates how a team of honours-level students explored a new area of game interaction, supported by an academic structure that provided flexibility, opportunity and encouraged independent exploration. This project combines the cinematic aesthetic of film, the interactivity of video gaming and the immersion of virtual reality (VR) to create a compelling and unique visual experience, at a production quality level equal to an industry prototype. The academic structure similarly was required to show great flexibility and respond to the students needs with agility. Along this journey the students gained skills with advanced 3D modelling techniques, motion-capture, the 3D goggles Oculus Rift, the game engine Unreal Engine 4, as well as other supporting skills such as script writing and concept art.
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