数字恐龙和人工生命:探索电脑和电子游戏中的自然文化

J. Wills
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引用次数: 4

摘要

在过去的30年里,电脑和电子游戏已经成为一种流行的娱乐消遣方式。虽然经常与人造和外星人联系在一起,但我认为现代电子游戏传达的主题是“自然”以及我们所认为的自然。本文描述了电脑游戏设计中的一些“本质”。它提供了对游戏文化的有价值的概述,并可以作为对特定游戏类型的进一步研究的介绍。它认为,虚拟世界目前有双重目的,一方面强化了对自然世界的传统刻板印象(如“红牙”和爪子或物质资源),另一方面逐渐向激进的、新形式的“虚拟”自然发展。它表明,电脑游戏中对生物系统的模仿既表达了我们对“伟大的户外”的持久文化兴趣,也表达了我们对电子媒介的熟悉和物质的需要,这种电子媒介的特点是它无法适应传统的空间和地理概念。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Digital Dinosaurs and Artificial Life: Exploring the Culture of Nature in Computer and Video Games
Over the last 30 years, the computer and videogame has emerged as a popular recreational pastime. While often associated with the artificial and alien, it is my contention that the modern videogame informs on the subject of “nature” and what we consider to be natural. This article delineates some of the “natures” posited in computer game design. It provides a valuable overview of gaming culture and might serve as an introduction to further research on specific game genres. It argues that virtual worlds are currently serving a dual purpose, of reinforcing traditional stereotypes of the natural world (as “red in tooth” and claw or as a material resource), while gradually moving towards radical, new forms of “virtual” nature to contend with. It suggests that the mimicking of biological systems in computer games expresses both our lingering cultural interest in the “great outdoors” and a need to give familiarity and substance to an electronic medium marked by its failure to fit within traditional notions of space and geography.
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