{"title":"用自表示听觉-振动触觉输入评估VR中的存在感","authors":"Guanghan Zhao, J. Orlosky, Yuuki Uranishi","doi":"10.1109/VRW52623.2021.00171","DOIUrl":null,"url":null,"abstract":"In this paper, we present the results of an experiment testing various pairings of auditory feedback devices on immersion and emotion in Virtual Reality (VR). We investigate the effects of bone conduction headphones, a chest-mounted vibration speaker, headphones, and combinations thereof, in combination with internal (self-representing) sounds and vibrations in two simulated scenarios. Results suggest that certain auditory-vibrotactile inputs can influence immersion in an intense virtual scene and evoke emotions in a relaxing virtual scene. In addition, self-representing sounds were observed to significantly weaken immersion in the relaxing scene.","PeriodicalId":256204,"journal":{"name":"2021 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops (VRW)","volume":"85 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2021-03-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"2","resultStr":"{\"title\":\"Evaluating Presence in VR with Self-Representing Auditory-Vibrotactile Input\",\"authors\":\"Guanghan Zhao, J. Orlosky, Yuuki Uranishi\",\"doi\":\"10.1109/VRW52623.2021.00171\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"In this paper, we present the results of an experiment testing various pairings of auditory feedback devices on immersion and emotion in Virtual Reality (VR). We investigate the effects of bone conduction headphones, a chest-mounted vibration speaker, headphones, and combinations thereof, in combination with internal (self-representing) sounds and vibrations in two simulated scenarios. Results suggest that certain auditory-vibrotactile inputs can influence immersion in an intense virtual scene and evoke emotions in a relaxing virtual scene. In addition, self-representing sounds were observed to significantly weaken immersion in the relaxing scene.\",\"PeriodicalId\":256204,\"journal\":{\"name\":\"2021 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops (VRW)\",\"volume\":\"85 1\",\"pages\":\"0\"},\"PeriodicalIF\":0.0000,\"publicationDate\":\"2021-03-01\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"2\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"2021 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops (VRW)\",\"FirstCategoryId\":\"1085\",\"ListUrlMain\":\"https://doi.org/10.1109/VRW52623.2021.00171\",\"RegionNum\":0,\"RegionCategory\":null,\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"\",\"JCRName\":\"\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"2021 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops (VRW)","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1109/VRW52623.2021.00171","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
Evaluating Presence in VR with Self-Representing Auditory-Vibrotactile Input
In this paper, we present the results of an experiment testing various pairings of auditory feedback devices on immersion and emotion in Virtual Reality (VR). We investigate the effects of bone conduction headphones, a chest-mounted vibration speaker, headphones, and combinations thereof, in combination with internal (self-representing) sounds and vibrations in two simulated scenarios. Results suggest that certain auditory-vibrotactile inputs can influence immersion in an intense virtual scene and evoke emotions in a relaxing virtual scene. In addition, self-representing sounds were observed to significantly weaken immersion in the relaxing scene.