通过鼠标的眼睛看:一种使用光学鼠标测量端到端延迟的简单方法

Géry Casiez, Stéphane Conversy, M. Falce, Stéphane Huot, Nicolas Roussel
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引用次数: 29

摘要

我们提出了一种测量图形用户界面端到端延迟的简单方法。该方法适用于大多数光学鼠标,并允许精确和实时的延迟测量高达每秒5次。此外,该技术允许在系统的不同位置(例如鼠标事件侦听器)轻松插入探针,以调查延迟的来源。在介绍了测量方法和我们的方法论之后,我们详细介绍了我们在不同的系统、工具包和应用程序上执行的测量。结果表明,延迟受操作系统和系统负载的影响。在c++ /GLUT和c++ /Qt或Java/Swing实现之间,以及在web浏览器之间,可以发现实质性的差异。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Looking through the Eye of the Mouse: A Simple Method for Measuring End-to-end Latency using an Optical Mouse
We present a simple method for measuring end-to-end latency in graphical user interfaces. The method works with most optical mice and allows accurate and real time latency measures up to 5 times per second. In addition, the technique allows easy insertion of probes at different places in the system I.e. mouse events listeners - to investigate the sources of latency. After presenting the measurement method and our methodology, we detail the measures we performed on different systems, toolkits and applications. Results show that latency is affected by the operating system and system load. Substantial differences are found between C++/GLUT and C++/Qt or Java/Swing implementations, as well as between web browsers.
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