Daniel Fraga Viera, C. González-González, R. G. Iranzo, P. Paderewski, F. G. Vela
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Inclusive Design Toolkit for the Creation of Intergenerational Gamified Experiences
This work's main objective has been the projection and possible deployment of a toolkit that helps designers think about how to model a good inclusive product and/or service, considering gender aspects that allow avoiding stereotypical designs and human values, promoting responsible design. It is intended that the solution provided supports the design of gamified experiences that consider issues such as gender, age, ethical values, or disabilities. The interest in developing a design toolkit comes from the lack of tools that help design gamified technologies and experiences with an inclusive approach. There is a growing trend of inclusion at different levels and the exploration of new ways of digital entertainment for those who have not been considered until now, such as seniors. Using tools such as this proposal, the products and services generated may have a greater scope by developing new forms of interaction for people with cultural differences or physical characteristics. For their part, designers will consider a broader target population, and it would save time and/or costs by having this design support guide.