Thiago Gomes, L. Estevao, Rodrigo de Toledo, P. R. Cavalcanti
{"title":"GLSL实例综述","authors":"Thiago Gomes, L. Estevao, Rodrigo de Toledo, P. R. Cavalcanti","doi":"10.1109/SIBGRAPI-T.2012.11","DOIUrl":null,"url":null,"abstract":"This survey provides GLSL information for beginners, by means of a series of commented codes and technical explanations, providing an effective way for learning GLSL, one of the main multi-platform and multi-hardware shader programming languages available. The examples increase in complexity through the text. They may run in several shader tools, including Shaderlabs, a shader development environment, which was developed aiming at helping those willing to learn and practice GLSL development.","PeriodicalId":239862,"journal":{"name":"2012 25th SIBGRAPI Conference on Graphics, Patterns and Images Tutorials","volume":"43 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2012-08-22","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"3","resultStr":"{\"title\":\"A Survey of GLSL Examples\",\"authors\":\"Thiago Gomes, L. Estevao, Rodrigo de Toledo, P. R. Cavalcanti\",\"doi\":\"10.1109/SIBGRAPI-T.2012.11\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"This survey provides GLSL information for beginners, by means of a series of commented codes and technical explanations, providing an effective way for learning GLSL, one of the main multi-platform and multi-hardware shader programming languages available. The examples increase in complexity through the text. They may run in several shader tools, including Shaderlabs, a shader development environment, which was developed aiming at helping those willing to learn and practice GLSL development.\",\"PeriodicalId\":239862,\"journal\":{\"name\":\"2012 25th SIBGRAPI Conference on Graphics, Patterns and Images Tutorials\",\"volume\":\"43 1\",\"pages\":\"0\"},\"PeriodicalIF\":0.0000,\"publicationDate\":\"2012-08-22\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"3\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"2012 25th SIBGRAPI Conference on Graphics, Patterns and Images Tutorials\",\"FirstCategoryId\":\"1085\",\"ListUrlMain\":\"https://doi.org/10.1109/SIBGRAPI-T.2012.11\",\"RegionNum\":0,\"RegionCategory\":null,\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"\",\"JCRName\":\"\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"2012 25th SIBGRAPI Conference on Graphics, Patterns and Images Tutorials","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1109/SIBGRAPI-T.2012.11","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
This survey provides GLSL information for beginners, by means of a series of commented codes and technical explanations, providing an effective way for learning GLSL, one of the main multi-platform and multi-hardware shader programming languages available. The examples increase in complexity through the text. They may run in several shader tools, including Shaderlabs, a shader development environment, which was developed aiming at helping those willing to learn and practice GLSL development.