基于模糊控制的《星际争霸》反应性策略选择

M. Preuss, Daniel Kozakowski, Johan Hagelbäck, H. Trautmann
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引用次数: 7

摘要

目前的《星际争霸》机器人在策略选择上并不是很灵活,它们中的大多数只是遵循手动优化的策略,通常是匆忙的。我们建议一种通过模糊控制增强现有机器人的方法,以使它们对当前游戏情况做出反应。根据现有信息,选择策略池中的最佳匹配策略。虽然该方法非常通用,可以很容易地应用于许多机器人,但我们将其用于现有的BTHAI机器人,并通过实验展示修改如何影响其游戏玩法,以及与原始版本相比如何改进。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Reactive strategy choice in StarCraft by means of Fuzzy Control
Current StarCraft bots are not very flexible in their strategy choice, most of them just follow a manually optimized one, usually a rush. We suggest a method of augmenting existing bots via Fuzzy Control in order to make them react on the current game situation. According to the available information, the best matching of a pool of strategies is chosen. While the method is very general and can be applied easily to many bots, we implement it for the existing BTHAI bot and show experimentally how the modifications affects its gameplay, and how it is improved compared to the original version.
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