城市的景观:设计,建设和测量增强现实舞台设置

Lukas Gruber, Steffen Gauglitz, Jonathan Ventura, S. Zollmann, Manuel J. Huber, M. Schlegel, G. Klinker, D. Schmalstieg, Tobias Höllerer
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引用次数: 39

摘要

我们描述了一个虚拟城市场景的物理和虚拟模型的设计和实现——“城市景观”——它可以作为各种增强现实(AR)研究的背景或“舞台”。我们认为,AR研究界将受益于这样一个标准模型数据集,该数据集可用于评估诸如跟踪系统、建模、空间AR、渲染测试、协作AR和用户界面设计等AR主题。通过公开分享我们模型的数字蓝图和组装说明,我们允许任何人都可以物理复制提议的集合,并允许对舞台设计进行定制和实验更改,从而能够全面探索算法和方法。此外,我们还提供了一个随附的丰富数据集,该数据集由不同条件下的视频序列组成,具有地面真实摄像机姿态。我们采用了三种不同的ground truth获取方法来支持广泛的用例。我们设计的目标是实现和提高未来增强现实研究的可复制性和评估。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
The City of Sights: Design, construction, and measurement of an Augmented Reality stage set
We describe the design and implementation of a physical and virtual model of an imaginary urban scene—the “City of Sights”— that can serve as a backdrop or “stage” for a variety of Augmented Reality (AR) research. We argue that the AR research community would benefit from such a standard model dataset which can be used for evaluation of such AR topics as tracking systems, modeling, spatial AR, rendering tests, collaborative AR and user interface design. By openly sharing the digital blueprints and assembly instructions for our models, we allow the proposed set to be physically replicable by anyone and permit customization and experimental changes to the stage design which enable comprehensive exploration of algorithms and methods. Furthermore we provide an accompanying rich dataset consisting of video sequences under varying conditions with ground truth camera pose. We employed three different ground truth acquisition methods to support a broad range of use cases. The goal of our design is to enable and improve the replicability and evaluation of future augmented reality research.
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