{"title":"竞价博弈与有效分配","authors":"G. Kalai, R. Meir, Moshe Tennenholtz","doi":"10.1145/2764468.2764526","DOIUrl":null,"url":null,"abstract":"Bidding games are extensive form games, where in each turn players bid in order to determine who will play next. Zero-sum bidding games (also known as Richman games) have been extensively studied, focusing on the fraction of the initial budget that can guaranty the victory of each player [Lazarus et al.'99, Develin & Payne '10]. We extend the theory of bidding games to general-sum two player games, showing the existence of pure subgame-perfect Nash equilibria (PSPE), and studying their properties under various initial budgets. We show that if the underlying game has the form of a binary tree (only two actions available to the players in each node), then there exists a natural PSPE with the following highly desirable properties: (a) players' utility is weakly monotone in their budget; (b) a Pareto-efficient outcome is reached for any initial budget; and (c) for any Pareto-efficient outcome there is an initial budget s.t. this outcome is attained. In particular, we can assign the budget so as to implement the outcome with maximum social welfare, maximum Egalitarian welfare, etc. We show implications of this result for various games and mechanism design problems, including Centipede games, voting games, and combinatorial bargaining. For the latter, we further show that the PSPE above is fair, in the sense that an player with a fraction of $X\\%$ of the total budget prefers her allocation to X% of the possible allocations.","PeriodicalId":376992,"journal":{"name":"Proceedings of the Sixteenth ACM Conference on Economics and Computation","volume":"16 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2013-11-04","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"16","resultStr":"{\"title\":\"Bidding Games and Efficient Allocations\",\"authors\":\"G. Kalai, R. Meir, Moshe Tennenholtz\",\"doi\":\"10.1145/2764468.2764526\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"Bidding games are extensive form games, where in each turn players bid in order to determine who will play next. Zero-sum bidding games (also known as Richman games) have been extensively studied, focusing on the fraction of the initial budget that can guaranty the victory of each player [Lazarus et al.'99, Develin & Payne '10]. We extend the theory of bidding games to general-sum two player games, showing the existence of pure subgame-perfect Nash equilibria (PSPE), and studying their properties under various initial budgets. We show that if the underlying game has the form of a binary tree (only two actions available to the players in each node), then there exists a natural PSPE with the following highly desirable properties: (a) players' utility is weakly monotone in their budget; (b) a Pareto-efficient outcome is reached for any initial budget; and (c) for any Pareto-efficient outcome there is an initial budget s.t. this outcome is attained. In particular, we can assign the budget so as to implement the outcome with maximum social welfare, maximum Egalitarian welfare, etc. We show implications of this result for various games and mechanism design problems, including Centipede games, voting games, and combinatorial bargaining. For the latter, we further show that the PSPE above is fair, in the sense that an player with a fraction of $X\\\\%$ of the total budget prefers her allocation to X% of the possible allocations.\",\"PeriodicalId\":376992,\"journal\":{\"name\":\"Proceedings of the Sixteenth ACM Conference on Economics and Computation\",\"volume\":\"16 1\",\"pages\":\"0\"},\"PeriodicalIF\":0.0000,\"publicationDate\":\"2013-11-04\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"16\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"Proceedings of the Sixteenth ACM Conference on Economics and Computation\",\"FirstCategoryId\":\"1085\",\"ListUrlMain\":\"https://doi.org/10.1145/2764468.2764526\",\"RegionNum\":0,\"RegionCategory\":null,\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"\",\"JCRName\":\"\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"Proceedings of the Sixteenth ACM Conference on Economics and Computation","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1145/2764468.2764526","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
引用次数: 16
摘要
竞价游戏是一种形式广泛的游戏,玩家在每个回合中通过竞价来决定下一个玩家是谁。人们对零和竞价游戏(也称为Richman游戏)进行了广泛的研究,重点关注能够保证每个玩家获胜的初始预算比例[Lazarus et al.'99, Develin & Payne '10]。将竞价博弈理论推广到一般和二人博弈,证明了纯子博弈-完美纳什均衡的存在性,并研究了它们在不同初始预算下的性质。我们证明,如果潜在的博弈具有二叉树的形式(每个节点上的参与者只有两个行动),那么存在一个具有以下高度理想属性的自然PSPE:(a)参与者的效用在其预算中是弱单调的;(b)任何初始预算均达到帕累托效率;(c)对于任何帕累托效率的结果,都有一个初始预算st。特别是,我们可以分配预算,以实现具有最大社会福利,最大平等福利等的结果。我们展示了这一结果对各种游戏和机制设计问题的影响,包括蜈蚣游戏、投票游戏和组合议价。对于后者,我们进一步证明上述PSPE是公平的,即拥有总预算X% $的玩家更喜欢自己的分配,而不是X%的可能分配。
Bidding games are extensive form games, where in each turn players bid in order to determine who will play next. Zero-sum bidding games (also known as Richman games) have been extensively studied, focusing on the fraction of the initial budget that can guaranty the victory of each player [Lazarus et al.'99, Develin & Payne '10]. We extend the theory of bidding games to general-sum two player games, showing the existence of pure subgame-perfect Nash equilibria (PSPE), and studying their properties under various initial budgets. We show that if the underlying game has the form of a binary tree (only two actions available to the players in each node), then there exists a natural PSPE with the following highly desirable properties: (a) players' utility is weakly monotone in their budget; (b) a Pareto-efficient outcome is reached for any initial budget; and (c) for any Pareto-efficient outcome there is an initial budget s.t. this outcome is attained. In particular, we can assign the budget so as to implement the outcome with maximum social welfare, maximum Egalitarian welfare, etc. We show implications of this result for various games and mechanism design problems, including Centipede games, voting games, and combinatorial bargaining. For the latter, we further show that the PSPE above is fair, in the sense that an player with a fraction of $X\%$ of the total budget prefers her allocation to X% of the possible allocations.