VR手术系统中感知物体柔软度的主观感知和客观测量

A. Widmer, Yaoping Hu
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引用次数: 1

摘要

虚拟现实(VR)手术系统的一个关键问题是正确表示触觉和视觉信息,以区分器官/组织的柔软度。我们研究了物体柔软度的主观感知与触觉和视觉信息的客观测量之间的关系。在同一位置的VR设置中,人类受试者在触觉和视觉信息可用和仅触觉(或视觉)信息可用的条件下按压可变形球(模拟器官/组织)。我们记录并分析了受试者对两个球之间较硬物体的选择(主观感知)以及最大力(触觉)和按压深度(视觉)的客观测量。结果初步表明,主观感知与客观测量在感知物体柔软度时表现出不同。这对在VR手术系统中创建准确的模拟具有重要意义。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Subjective Perception and Objective Measurements in Perceiving Object Softness for VR Surgical Systems
A critical issue of virtual reality (VR) surgical systems is to correctly represent both haptic and visual information for distinguishing the softness of organs/tissues. We investigated the relationship between subjective perception of object softness and objective measurements of haptic and visual information. On a co-location VR setup, human subjects pressed deformable balls (simulating organs/tissues) under the conditions of both haptic and visual information available and only haptic (or visual) information available. We recorded and analyzed the subject's selection (subjective perception) of the harder object between two balls and objective measurements of maximum force (haptic) and pressing depth (visual). The results preliminarily indicated that subjective perception behaves differently from objective measurements in perceiving object softness. This has implications for creating accurate simulation in VR surgical systems.
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