游戏劳动:电子竞技助推器劳动控制的探索性研究

Xinzhu Pu, Xinyue Xu
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引用次数: 0

摘要

互联网的社会和技术变革改变了数字游戏的制作、发行和体验方式。然而,将劳动作为数字游戏分析切入点的研究主要是定量的,研究结果几乎没有超出游戏本身的范围。目前学术界对游戏共玩这一主题的研究还不够重视,不足以对电子竞技助推器的数字劳动进行研究。通过参与式观察和对13位王者荣耀助推器的深度访谈的研究方法,本文发现电竞助推器作为一个新兴的职业群体,其劳动过程受到雇佣者和平台双重数字逻辑的控制。认为在平台经济中,数字逻辑正在成为一种劳动控制方式,具有高度的严谨性、隐蔽性和欺骗性,加剧了网络平台与劳动者权力关系的不对称。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Playlabor: an Exploratory Study on Labor Control of E-Sports Boosters
Social and technical transformations of the Internet have altered how digital games are produced, distributed, and played. However, studies argue for the significance of labor as an entry point to the analysis of digital game are mainly quantitative in approach, and the findings hardly go beyond the boundary of the game itself. The current academic researchers have not paid enough attention to the subject of game co-playing to investigate e-sports boosters’ digital labor. Through the research methods of participatory observation and in-depth interviews with 13 King of Glory boosters, this paper finds that the labor process of e-sports boosters, as a new professional group, is controlled by the dual digital logic of their hirer and the platform. It is suggested that in the platform economy, the digital logic is becoming a way of labor control, with a high degree of rigor, concealment and deceit, which exacerbates the asymmetry in the power relationship between online platforms and laborers.
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