反事实脚本:承认过去是PD的资源

Liesbeth Huybrechts, Niels Hendriks
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引用次数: 4

摘要

本文讨论了反事实脚本作为一个框架,批判性地询问和提供形式的设计决策在参与式设计(PD)过程。在设计过程中所发生的故事通常是在一个清晰的故事情节中讲述的,这个故事情节通过不同的设计动作向一个明确的情节发展。反事实脚本是对这种目的论观点的拒绝。受反事实历史的启发,反事实脚本通过创造对过去的合理选择和对未来的推测,为PD过程提供了形式。通过这种方式,(物质化的)反事实剧本促进了对过去和未来的更多元观点的感知。本文通过将PD的决策理论与历史和设计的反事实思维理论联系起来,形成了反事实脚本框架的基础。该框架在参与式空间规划的案例研究中得到应用和评估。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Counterfactual scripting: acknowledging the past as a resource for PD
This paper discusses counterfactual scripting as a framework to critically inquire and give form to design decisions in Participatory Design (PD) processes. The stories of what has happened in a design process are often told in a clear storyline that develops logically via different design moves towards a well-defined plot. Counterfactual scripting is a rejection of this teleological perspective. Inspired by counterfactual history, counterfactual scripting gives form to the PD process via the creation of plausible alternatives for the past and speculations about the future. In this way, the (materialised) counterfactual script facilitates in the perception of a more pluralistic view of past and future. In this paper we form the basis for a framework of counterfactual scripting by connecting theory on decision-making in PD with theory on counterfactual thinking in history and design. This framework is applied and evaluated in a case study in participatory spatial planning.
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