海上XP项目的计划游戏

S. Andrzeevski
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引用次数: 0

摘要

众所周知,软件项目的成功很大程度上取决于正确的评估。在报告“离岸XP项目的计划博弈”中,将描述计划博弈组织的重要实际细节。虽然极限编程规划游戏被认为是大多数信息将对SCRUM和其他类型的敏捷项目也有用。针对国外远程客户的PG定制提出了一些建议。以下问题将包括在报告中:-什么是预先规划游戏?-哪个估算单位更好?-应使用哪个负载系数值?-如何安排估计计划扑克?- PG的详细时间表是什么?-远程客户的PG定制-语言障碍情况下的PG定制-在第一次PG期间应该问哪些重要问题?-如何评估测试?我们是否应该为重构/回归测试预留额外的时间?PG过程中最典型的错误是什么?-产品什么时候能真正投入生产?
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Planning Game for offshore XP project
It is well known that software project success significantly depends on correct estimation. In the report ‘Planning Game for offshore XP project’ important practical details of Planning Game organization will be described. Though Extreme Programming Planning Game is considered most information will be useful for SCRUM and others types of agile projects too. Some advices for customization of PG in case of remote foreign customer will be presented. The following questions will be covered in the report: - What is a Pre-Planning Game? - Which estimation units are better? - Which value of Load Factor should be used? - How to arrange estimation by Planning Poker? - What is the detailed PG schedule? - PG customization in case of remote customer - PG customization in case of language barrier - Which important questions should be asked during the first PG? - How should testing be estimated? - Should we reserve additional time for refactoring/regression testing? - What are the most typical errors during PG? - When will the product be really ready for production?
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