完美:一场隐私游戏

April Suknot, Timothy Chavez, N. Rackley, Patrick Gage Kelley
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引用次数: 7

摘要

为了解决人们对网络隐私日益增长的担忧,《Immaculacy》是一个互动故事,让玩家沉浸在一个充满隐私问题的反乌托邦世界中。故事中的事件展开是基于游戏过程中的隐藏分数,并基于玩家所做出的特定决定而进行计算。最终,我们希望创造一个吸引人的环境,帮助玩家考虑他们在自己的生活中所做的决定。我们通过玩家探索一个高度监视和连接的世界,给他们带来许多隐私问题的体验。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Immaculacy: a game of privacy
With the intent of addressing growing concerns regarding online privacy, Immaculacy is an interactive story that immerses the player in a slightly dystopian world littered with privacy issues. Events unfold in the narrative based on hidden scores kept during gameplay and calculated based on specific decisions made by the player. Ultimately, we hope to create an engaging environment that helps players consider the decisions they are making in their own lives. We give the player experience with many privacy issues through their explorations of a world of hyper surveillance and connectivity.
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