逃离柏拉图的洞穴:在心理学教学中使用虚拟现实的伦理思考

K. Thompson, Ciarán O'Keeffe, G. Cseh, Piers Worth, M. Smith
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摘要

作者总结:虚拟现实(VR)为心理学教学提供了令人兴奋的新机会,例如有机会探索在现实世界或课堂上很难或不可能观察到的问题、现象、观点和经验。随着虚拟现实技术的发展,其提供多模式感官体验的潜力可能会带来更加身临其境的环境。然而,伴随着这些令人兴奋的机会,教师和学生在使用这项技术时也面临着新的道德困境和风险。许多虚拟现实的用户和制造商承认使用虚拟现实对生理和心理的影响(如Sharples, Cobb, Moody, & Wilson, 2008)。最常见的影响之一是晕车,然而,技术的进步可能有助于减轻这些。现在越来越多的研究揭示了潜在的心理影响,例如,Aime, Cotton, and Bouchard(2009)发现女性在沉浸式VR使用后对身体的不满增加,Aardema, O ' connor, Cote和Taillon(2010)发现用户在客观现实中报告了更大的分离感和更低的“存在感”。然而,到目前为止,英国心理学会(BPS),心理学学科的专业机构,并没有为在人类参与者的研究或教育环境中使用虚拟现实或增强现实(AR)提供具体的道德准则。我们的行为受到环境的影响,VR可以将学生置于非常不寻常的、让人迷失方向的环境中,有时会产生类似于迷幻剂的感觉;即使在非正式的教学环境中,这些影响也不应掉以轻心。我们的目标是在心理学研究和教学中解决这一需求,通过讨论希望在教育环境中使用VR的教育工作者的一些潜在风险和道德考虑,包括:晕屏,双方同意的幻觉;顺从的压力和权威的力量,对虚拟现实的反应的个体差异,以及使用前后护理的需求。我们提出了一些实用的建议,这些建议也包含了我们的发现,即一些使用前筛选工具不足以捕捉参与者的实际体验,并且在某些个体中,当他们的实际体验出乎意料地积极时,可能过早地阻止VR的使用。“如果不让他们移动脑袋,他们怎么能看见除了影子以外的东西呢?”柏拉图-洞穴的寓言-理想国(第七卷)
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Escaping Plato’s Cave: Ethical considerations for the use of Virtual Reality in psychology teaching
Author Summary: Virtual Reality (VR) offers exciting new opportunities for teaching psychology, such as the chance to explore questions, phenomena, perspectives and experiences it would be difficult or impossible to observe in the real world or classroom. As VR technology develops, its potential to provide a multi-modal sensory experience may lead to even more immersive environments. With these exciting opportunities, however, come new ethical dilemmas and risks for teachers and students utilising this technology. Many users and manufacturers of VR acknowledge the physiological and psychological impacts of the use of VR (e.g. Sharples, Cobb, Moody, & Wilson, 2008). One of the most commonly reported effects is motion-sickness, however, improvements in technology may help to lessen these. An increasing number of studies are now revealing potential psychological impacts, for example, Aime, Cotton, and Bouchard (2009) found females reporting increased body dissatisfaction after immersive VR use, and Aardema, O’Connor, Cote and Taillon (2010) found users reporting greater sense of dissociation and lower sense of ’presence’ in objective reality. As yet, however, the British Psychological Society (BPS), the professional body for the discipline of psychology, has provided no specific ethical guidelines for the use of VR or Augmented Reality (AR) in research with human participants or in an educational setting.Our behaviour is influenced by our environment and VR can place students in highly unusual, disorientating environments which can at times create sensations akin to experiences with hallucinogens; these impacts should not be taken lightly, even within informal teaching settings. We aim to address this need within psychology research and teaching, by discussing some potential risks and ethical considerations for educators wishing to use VR in educational settings, including: cybersickness, consensual hallucinations; pressure to conform and power of authority, individual differences in response to VR, and the need for pre and post-use care. Some practical recommendations are presented which also encompass our findings that some pre-use screening tools are insufficient to capture a participant’s actual experience and, in some individuals, can prematurely discourage VR usage when in actuality their experience is unexpectedly positive. “How could they see anything but the shadows if they were never allowed to move their heads?”Plato— The Allegory of the Cave — The Republic (Book VII)
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