摇摆运动:基于vr的头部运动系统

M. Shimizu, T. Nakajima
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引用次数: 2

摘要

虚拟现实(VR)内容中使用的运动系统对内容用户体验有重要影响。VR中行走系统最重要的因素之一是它是否能提供一种可信的行走感觉,因为它被认为与用户的存在感直接相关。然而,目前普遍使用的基于操纵杆和远程传送的运动系统,很难为用户提供适当的存在感。为了解决这个问题,我们提出了摇曳运动,这是一种新颖的基于VR的运动系统,它使用头部运动来支持用户在VR空间中行走,而实际上是坐在真实空间中。我们的用户研究表明,摇摆运动比传统的基于操纵杆的方法提供了更好的行走感觉。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Swaying Locomotion: A VR-based Locomotion System through Head Movements
Locomotion systems used in virtual reality (VR) content have a significant impact on the content user experience. One of the most important factors of a walking system in VR is whether it can provide a plausible walking sensation because it is considered directly related to the user’s sense of presence. However, joystick-based and teleportation-based locomotion systems, which are commonly used today, can hardly provide an appropriate sense of presence to a user. To solve this problem, we present Swaying Locomotion, which is a novel VR-based locomotion system that uses head movements to support a user walking in a VR space while actually sitting in real space. Our user study suggests that Swaying Locomotion provides a better walking sensation than the traditional joystick-based approach.
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