在多核架构上实现actor的自动绑定

E. Francesquini, A. Goldman, J. Méhaut
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引用次数: 0

摘要

参与者模型是一种高级编程抽象,它试图通过将开发人员与底层平台隔离来简化并行应用程序的开发。在此模型中,执行依赖于运行时环境(RE),以便能够有效地使用底层机器。现代处理器拥有内存的层次结构,因此使应用程序的性能依赖于应用程序线程的位置。这使得RE的选择更加重要,因为所选择的actor位置将对应用程序的性能产生相当大的影响。在本文中,我们描述了一个正在进行的工作,旨在创建一个在线自动演员放置引擎。使用与硬件计数器相关联的应用程序分析,它将锁定并迁移参与者到旨在优化性能的处理单元。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Towards automatic actor pinning on multi-core architectures
The actor model is a high-level programming abstraction that attempts to ease the development of parallel applications, among others, by shielding the developer from the underlying platform. In this model the execution relies on a runtime environment (RE) to be able to efficiently use the underlying machine. Modern processors possess a hierarchical architecture of memory, thus making the performance of an application dependent on the placement of the application threads. This makes the choices of the RE much more important since the chosen actor placement will have a considerable impact on the application performance. In this paper we describe a work in progress that aims to create an on-line automatic actor placement engine. Using application profiling in association with hardware counters, it will pin and migrate actors to processing units aiming to optimize performance.
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