利用遗传编程进化启发式蒙特卡洛树搜索吃豆人代理

Atif M. Alhejali, S. Lucas
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引用次数: 40

摘要

吃豆人是游戏人工智能(AI)领域最具挑战性的测试平台之一。遗传编程和蒙特卡罗树搜索(MCTS)已经成功地应用于几个游戏,包括吃豆人。在本文中,我们使用蒙特卡罗树搜索创建了一个Ms Pac-Man游戏代理,然后使用遗传编程通过进化一个新的默认策略来取代模拟中使用的随机代理来提高其性能。与具有随机默认策略的代理相比,具有进化默认策略的新代理能够实现18%的平均分数提高。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Using genetic programming to evolve heuristics for a Monte Carlo Tree Search Ms Pac-Man agent
Ms Pac-Man is one of the most challenging test beds in game artificial intelligence (AI). Genetic programming and Monte Carlo Tree Search (MCTS) have already been successful applied to several games including Pac-Man. In this paper, we use Monte Carlo Tree Search to create a Ms Pac-Man playing agent before using genetic programming to enhance its performance by evolving a new default policy to replace the random agent used in the simulations. The new agent with the evolved default policy was able to achieve an 18% increase on its average score over the agent with random default policy.
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