{"title":"我们如何聆听和体验古典音乐、电脑音乐和虚拟音乐","authors":"R. Ehle","doi":"10.4018/978-1-5225-7371-5.CH005","DOIUrl":null,"url":null,"abstract":"This chapter examines occurrences and events associated with the experience of composing, playing, or listening to music. Discussion of popular music and computer music begins the chapter, including issues pertaining the tuning systems, digital interfaces, and software for music. It then recounts an experiment on the nature of pitch and psychoacoustics of resultant tones.","PeriodicalId":251793,"journal":{"name":"Advances in Multimedia and Interactive Technologies","volume":"137 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"1900-01-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"0","resultStr":"{\"title\":\"How We Hear and Experience Classical, Computer, and Virtual Music\",\"authors\":\"R. Ehle\",\"doi\":\"10.4018/978-1-5225-7371-5.CH005\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"This chapter examines occurrences and events associated with the experience of composing, playing, or listening to music. Discussion of popular music and computer music begins the chapter, including issues pertaining the tuning systems, digital interfaces, and software for music. It then recounts an experiment on the nature of pitch and psychoacoustics of resultant tones.\",\"PeriodicalId\":251793,\"journal\":{\"name\":\"Advances in Multimedia and Interactive Technologies\",\"volume\":\"137 1\",\"pages\":\"0\"},\"PeriodicalIF\":0.0000,\"publicationDate\":\"1900-01-01\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"0\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"Advances in Multimedia and Interactive Technologies\",\"FirstCategoryId\":\"1085\",\"ListUrlMain\":\"https://doi.org/10.4018/978-1-5225-7371-5.CH005\",\"RegionNum\":0,\"RegionCategory\":null,\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"\",\"JCRName\":\"\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"Advances in Multimedia and Interactive Technologies","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.4018/978-1-5225-7371-5.CH005","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
How We Hear and Experience Classical, Computer, and Virtual Music
This chapter examines occurrences and events associated with the experience of composing, playing, or listening to music. Discussion of popular music and computer music begins the chapter, including issues pertaining the tuning systems, digital interfaces, and software for music. It then recounts an experiment on the nature of pitch and psychoacoustics of resultant tones.