解析交互式移动视频应用的端到端延迟

Teemu Kämäräinen, M. Siekkinen, Antti Ylä-Jääski, Wenxiao Zhang, P. Hui
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引用次数: 27

摘要

在本文中,我们测量了三种快速流行的交互式移动视频应用程序管道中的逐步延迟,即远程图形渲染(RGR),移动增强现实(MAR)和移动虚拟现实(MVR)。应用程序之间的区别在于用户与应用程序交互的方式,即视频I/O和用户控制,但在所有用户体验中,端到端延迟都是高度敏感的。用户控件事件和显示更新之间的长延迟会使应用程序无法使用。因此,了解这些应用程序延迟的性质和根源至关重要。我们通过广泛的测量表明,控制输入和显示缓冲对总体延迟有实质性的影响。我们的研究结果揭示了这些应用程序无缝用户体验的延迟瓶颈和技术成熟度。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Dissecting the End-to-end Latency of Interactive Mobile Video Applications
In this paper we measure the step-wise latency in the pipeline of three kinds of interactive mobile video applications that are rapidly gaining popularity, namely Remote Graphics Rendering (RGR), Mobile Augmented Reality (MAR), and Mobile Virtual Reality (MVR). The applications differ from each other by the way in which the user interacts with the application, i.e., video I/O and user controls, however in all the user experience is highly sensitive to end-to-end latency. Long latency between a user control event and display update renders the application unusable. Hence, understanding the nature and origins of latency of these applications is of paramount importance. We show through extensive measurements that control input and display buffering have a substantial effect on the overall delay. Our results shed light on the latency bottlenecks and the maturity of technology for seamless user experience with these applications.
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