全景虚拟环境显示系统的Omnistereo

Andreas Simon, Randall C. Smith, Richard R. Pawlicki
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引用次数: 41

摘要

本文讨论了全向立体技术在全景虚拟环境中的应用。提出了两种全立体图像的实时绘制方法。传统的透视立体在视野的任何地方都是正确的,但只在一个视图方向上。全立体电视在每个视角方向上都是正确的,但只在视野的中心,在外围会下降。全立体图像使得使用宽视场虚拟环境显示系统(如CAVE/spl trade/)无需头部跟踪成为可能,并且仍然可以在完整的360/spl度/观看圈内显示正确的立体深度。这允许使用这些系统作为真正的多用户显示,其中观众可以环顾四周,并独立浏览全景场景。由于不需要根据视角方向渲染图像,因此我们也可以使用该技术在全景显示中呈现静态全立体图像,这些图像是通过离线渲染或真实图像捕获生成的。我们已经在一个四边CAVE/spl贸易/和一个240/spl度/ i-Con/spl贸易/曲面屏幕投影系统中实现了全视频。非正式的用户评估证实,在没有头部跟踪的情况下,全立体图像在每个视图方向上呈现出正确的立体深度的无缝图像。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Omnistereo for panoramic virtual environment display systems
This paper discusses the use of omnidirectional stereo for panoramic virtual environments. It presents two methods for real-time rendering of omnistereo images. Conventional perspective stereo is correct everywhere in the visual field, but only in one view direction. Omnistereo is correct in every view direction, but only in the center of the visual field, degrading in the periphery. Omnistereo images make it possible to use wide field of view virtual environment display systems-like the CAVE/spl trade/-without head tracking, and still show correct stereoscopic depth over the full 360/spl deg/ viewing circle. This allows the use of these systems as true multi-user displays, where viewers can look around and browse a panoramic scene independently. Because there is no need to rerender the image according to view direction, we can also use this technique to present static omnistereo images, generated by offline rendering or real image capture, in panoramic displays. We have implemented omnistereo in a four-sided CAVE/spl trade/ and in a 240/spl deg/ i-Con/spl trade/ curved screen projection system. Informal user evaluation confirms that omnistereo images present a seamless image with correct stereoscopic depth in every view direction without head tracking.
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