影响网络安全意识的移动增强现实应用接受度的因素

Hamed Alqahtani, Manolya Kavakli-Thorne
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引用次数: 4

摘要

人的行为被认为是网络安全领域最薄弱的环节。尽管在各个领域开发了广泛的增强现实(AR)应用程序,但没有AR应用程序可用于教育用户并提高他们对网络安全问题的认识。因此,我们开发了一款基于AR技术的游戏作为Android应用程序CybAR。由于AR领域的接受度研究很少,因此确定影响用户接受AR技术的因素就显得尤为重要。技术接受研究通常通过调查态度和意图之间的关系来预测行为采用,尽管意图可能不是实际行为的最佳预测器。人格结构和文化差异的维度最近被发现可以解释更多的行为差异,并为用户行为提供见解。本研究的目的是确定影响用户接受CybAR并提高其网络安全意识的人格特征。该研究还旨在根据Hofstede的文化价值维度,通过比较沙特阿拉伯和澳大利亚的用户来确定影响CybAR接受度的文化因素。因此,CybAR应用使用的潜在预测因素来自于技术接受和使用的扩展统一理论(UTAUT2)、人格特质和文化调节因素。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Factors Affecting Acceptance of a Mobile Augmented Reality Application for Cybersecurity Awareness
Human behavior is considered to be the weakest link in the field of cybersecurity. Despite the development of a wide range of Augmented Reality (AR) applications in various domains, no AR application is available to educate users and increase their awareness of cybersecurity issues. Thus, we developed a game based on AR techniques as an Android app called CybAR. Since there have been few acceptance studies in the field of AR, it was particularly important to identify the factors that affect user acceptance of AR technology. Technology acceptance studies typically predict behavioral adoption by investigating the relationship between attitudes and intentions, even though intention may not be the best predictor of actual behavior. Personality constructs and dimensions of cultural difference have recently been found to explain even more variance in behavior and provide insights into user behavior. The objective of this study is to identify the personality traits that affect users' acceptance of CybAR and increase their cybersecurity awareness. The study also aims to identify cultural factors that influence acceptance of CybAR by comparing Saudi Arabian and Australian users according to Hofstede's cultural value dimensions. Thus the potential predictors of CybAR app usage were derived from the extended unified theory of acceptance and usage of technology (UTAUT2), personality traits, and cultural moderators.
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