Seiya Okubo, Tasuku Mitsuishi, Yasuki Dobashi, Mitsuo Wakatsuki, T. Nishino
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New Applications of the Monte Carlo Method for Computer Daihinmin
The Monte Carlo tree search has been used in programs that play various games. In this study, we present new applications of the Monte Carlo method for the card game Daihinmin. One is a method of setting good evaluation values in repeated plays of Daihinmin, and the other is a method of increasing or reducing the score of a target player of Daihinmin.