{"title":"搜索游戏:其中的乐趣是什么?","authors":"Mark M. Shovman","doi":"10.1145/2594776.2594786","DOIUrl":null,"url":null,"abstract":"Gamifying the core IR task, i.e. web search, is a challenging, but potentially rewarding task. We present several approaches to tackling it, going beyond the PBL (points-badges-leaderboards) triad: analysing actual and potential hedonic elements, and suggesting appropriate ludic mechanisms.","PeriodicalId":170006,"journal":{"name":"GamifIR '14","volume":" 20","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2014-04-13","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"11","resultStr":"{\"title\":\"The game of search: what is the fun in that?\",\"authors\":\"Mark M. Shovman\",\"doi\":\"10.1145/2594776.2594786\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"Gamifying the core IR task, i.e. web search, is a challenging, but potentially rewarding task. We present several approaches to tackling it, going beyond the PBL (points-badges-leaderboards) triad: analysing actual and potential hedonic elements, and suggesting appropriate ludic mechanisms.\",\"PeriodicalId\":170006,\"journal\":{\"name\":\"GamifIR '14\",\"volume\":\" 20\",\"pages\":\"0\"},\"PeriodicalIF\":0.0000,\"publicationDate\":\"2014-04-13\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"11\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"GamifIR '14\",\"FirstCategoryId\":\"1085\",\"ListUrlMain\":\"https://doi.org/10.1145/2594776.2594786\",\"RegionNum\":0,\"RegionCategory\":null,\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"\",\"JCRName\":\"\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"GamifIR '14","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1145/2594776.2594786","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
Gamifying the core IR task, i.e. web search, is a challenging, but potentially rewarding task. We present several approaches to tackling it, going beyond the PBL (points-badges-leaderboards) triad: analysing actual and potential hedonic elements, and suggesting appropriate ludic mechanisms.