{"title":"一个训练以病人为中心的医学访谈的严肃游戏","authors":"Sabrina Ziebarth, Anna Kizina, H. Hoppe, L. Dini","doi":"10.1109/ICALT.2014.69","DOIUrl":null,"url":null,"abstract":"This paper presents a web based serious game for medical students, which supports the training of patient-centered medical interviews. Phases of immersion (role playing) and reflection are differentiated to facilitate change of perspectives that is considered to be conducive for learning. Reflection is supported by the recording of the role play, which is enhanced by automated analysis results regarding the communication behavior of the player based on models of doctor-patient communication as well as general communication. The playability of this game was evaluated in a study with medical students.","PeriodicalId":268431,"journal":{"name":"2014 IEEE 14th International Conference on Advanced Learning Technologies","volume":"196 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2014-07-07","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"14","resultStr":"{\"title\":\"A Serious Game for Training Patient-Centered Medical Interviews\",\"authors\":\"Sabrina Ziebarth, Anna Kizina, H. Hoppe, L. Dini\",\"doi\":\"10.1109/ICALT.2014.69\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"This paper presents a web based serious game for medical students, which supports the training of patient-centered medical interviews. Phases of immersion (role playing) and reflection are differentiated to facilitate change of perspectives that is considered to be conducive for learning. Reflection is supported by the recording of the role play, which is enhanced by automated analysis results regarding the communication behavior of the player based on models of doctor-patient communication as well as general communication. The playability of this game was evaluated in a study with medical students.\",\"PeriodicalId\":268431,\"journal\":{\"name\":\"2014 IEEE 14th International Conference on Advanced Learning Technologies\",\"volume\":\"196 1\",\"pages\":\"0\"},\"PeriodicalIF\":0.0000,\"publicationDate\":\"2014-07-07\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"14\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"2014 IEEE 14th International Conference on Advanced Learning Technologies\",\"FirstCategoryId\":\"1085\",\"ListUrlMain\":\"https://doi.org/10.1109/ICALT.2014.69\",\"RegionNum\":0,\"RegionCategory\":null,\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"\",\"JCRName\":\"\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"2014 IEEE 14th International Conference on Advanced Learning Technologies","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1109/ICALT.2014.69","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
A Serious Game for Training Patient-Centered Medical Interviews
This paper presents a web based serious game for medical students, which supports the training of patient-centered medical interviews. Phases of immersion (role playing) and reflection are differentiated to facilitate change of perspectives that is considered to be conducive for learning. Reflection is supported by the recording of the role play, which is enhanced by automated analysis results regarding the communication behavior of the player based on models of doctor-patient communication as well as general communication. The playability of this game was evaluated in a study with medical students.