数字生物的分类:将字符设计解释为计算机图形技术:版权限制阻止ACM提供本作品的全文。

Tim McLaughlin
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引用次数: 5

摘要

在艺术术语中,离子是将已知元素转化为新形式的过程。抽象艺术有时也可以被描述为非具象艺术。这个词在这里不是这么用的。抽象设计,因为它与生物设计风格有关,描述的是由物理上合理的元素组成的数字生物,但这些元素在自然界中是不成比例的或组合的。抽象的数字生物在故事片制作中有大量的表现。大多数情况下,在计算机图形中创建生物效果的原因是因为这些形式在物理上难以建模或实际动画。我们经常听到这样的想法:在一个项目中使用化妆的演员和假体服装,但肢体的比例或质量使这个想法无法证明对所需的表演是合理的。数字生物在故事片制作中占有重要地位。大多数情况下,在计算机图形中创建生物效果的原因是因为这些形式在物理上难以建模或实际动画。我们经常听到这样的想法:在一个项目中使用化妆的演员和假体服装,但肢体的比例或质量使这个想法无法证明对所需的表演是合理的。在考虑计算机图形技术方面的抽象设计时,重要的是要扎根于现实世界。抽象的生物应该创造一种视觉印象,即它们是可信的有机生物。纹理和阴影,特别是,应该有材料质量(反射率,折射,位移和颜色细节),真实世界的生物的大小拥有。同样,形式和变形应该给观众带来什么?我们的头脑与真实世界的生物所呈现的物理可信度相同。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Taxonomy of digital creatures: interpreting character designs as computer graphics techniques: Copyright restrictions prevent ACM from providing the full text for this work.
ion, in artistic terms, is the process of taking known elements and turning them into new forms. Abstract art can also sometimes be described as non-representational. That is not how the term is used here. Abstract design, as it relates to creature design style, describes digital creatures whose forms are composed of physically plausible elements, but in which those elements have been proportioned or combined in not found in nature. Abstract digital creatures are heavily represented in feature film production. Most often the reason for creating a creature effect in computer graphics is because the forms are physically implausible to model or animate practically. It is not uncommon to hear that the idea of using an actor in makeup and a prosthetic suit was considered for a project but the limb proportions or mass prevented the idea from proving sensible for the performance required.digital creatures are heavily represented in feature film production. Most often the reason for creating a creature effect in computer graphics is because the forms are physically implausible to model or animate practically. It is not uncommon to hear that the idea of using an actor in makeup and a prosthetic suit was considered for a project but the limb proportions or mass prevented the idea from proving sensible for the performance required. When considering abstract designs in term of computer graphics techniques it is important to stay rooted in the real world. Abstract creatures should create the visual impression that they are believably organic. Texturing and shading, in particular, should have the material quality (reflectance, refraction, displacement and color detail) that real world creatures of that size possess. Similarly, forms and deformations should bring to the viewer?s mind the same degree of physical believability that a real world creature would present.
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