虚拟现实技术对中风患者步态参数的影响——一个系统的叙述综述

Amjad Annethattil, M. Farraj, Al-Madzhar Jundam Ahmadul
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引用次数: 0

摘要

研究背景:改善脑卒中后下肢运动恢复是提高患者功能能力的一项重要任务。我们的目标是完成一项叙述性的回顾,以确定虚拟现实在中风后下肢治疗方法中的疗效。方法:进行文献检索。总共有14篇文章,852名参与者被纳入研究。在治疗过程中接受虚拟现实干预的中风患者:14项研究被纳入综述。数据来源从2000 - 2021年MEDLIWE、CINAHL和Cochrane图书馆、物理治疗证据数据库(PEDro)中检索。结果:脑卒中患者接受虚拟现实干预后,功能能力有所改善。研究结果包括运动学和动力学步态参数、10 MWT、功能性步行能力、FUGL Meyer评估(FMA-UE)、动作伸臂测试(ARAT)、Wolf运动功能测试(WMFT)、Box block测试(BBT)、功能行走分类(FACO)、Berg平衡量表(BBS)、Time up and go (TUG)、Mini精神状态检查(MMSE)、乌得勒支康复参与评估量表(USER-P)、卒中特定生活质量(SS-QOL)、疲劳严重性量表(FFS)。结论:本文系统回顾了VR干预对脑卒中患者下肢运动功能、步态和平衡功能的改善作用。虚拟现实可以让治疗师提供更多的重复性训练,并提供更定期的表现反馈,提高运动学习率。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
EFFECT OF VIRTUAL REALITY IN GAIT PARAMETERS AMONG STROKE- A SYSTEMATIC NARRATIVE REVIEW
Background of the study: Improving the lower limb (LL) motor recovery after stroke is a major task in order to improve the functional ability of the patient. We aim to complete a narrative review to determine the efficacy of virtual reality in Lower limb therapy approaches among post stroke. Methodology: A literature search was carried out. Overall, 14 Articles with 852 participants were included in the study. The patient who has had a stroke and received intervention virtual reality during practice of the treatment session: 14 studies were included in the review. Data Sources were searched from MEDLIWE, CINAHL and Cochrane library, Physiotherapy Evidence Database (PEDro) from 2000 till 2021.Result: The stroke patient who received VR interventions has showed improvement in their functional abilities. Various outcome measures were included in the studied Kinematic and kinetic gait parameters, 10 MWT, Functional walking ability, FUGL Meyer assessment(FMA-UE),Action reach arm test (ARAT), Wolf motor function test (WMFT), Box block test (BBT), Functional ambulation classification (FACO), Berg balance scale (BBS), Time up and go (TUG), Mini mental state examination (MMSE), Utrecht scale for evaluation of rehabilitation – participation (USER-P), Stroke specific quality of life(SS-QOL), Fatigue severity scale (FFS). Conclusion: This systematic narrative review reveals that VR intervention is effective to improve lower limb motor function, gait and balance functions of stroke patients. Virtual reality may allow therapists to deliver more repetitive training with more regular performance feedback and improving motor learning rate.
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