使用建构主义实践设计VR交互创作工具

C. Winterbottom, E. Blake
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引用次数: 6

摘要

本文描述了使用建构主义原则设计虚拟环境创作工具的过程。该工具的重点是帮助没有编码经验的新手设计师概念化和可视化虚拟环境的交互。根据建构主义,知识是由人们通过与其社会和物理环境的相互作用而构建的。这一理论的主要方面进行了探讨,如多重表征,反身性,探索,脚手架和用户控制。然后描述了其在刀具设计中的实际应用。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Designing a VR interaction authoring tool using constructivist practices
This paper describes the process of designing an authoring tool for virtual environments, using constructivist principles. The focus of the tool is on helping novice designers without coding experience to conceptualise and visualise the interactions of the virtual environment. According to constructivism, knowledge is constructed by people through interactions with their social and physical environments. Major aspects of this theory are explored, such as multiple representations, reflexivity, exploration, scaffolding and user control. Its practical application to the design of the tool is then described.
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