开发普遍说服系统的基于主体的建模

Budhitama Subagdja
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引用次数: 1

摘要

建立一个由许多不断相互作用的反应性元素组成的网络物理系统可能需要相当大的努力来确保它按预期的方式运行。当包含需要分析和改变的人为因素(例如说服)时,要解决的问题的规模就会大大扩大。本文提出了一种开发方法,用于构建开发人员与域中的组件直接交互和通信的系统。开发人员在模拟或运行时环境中与它们交互,以便指导和塑造整个系统。作为一种基于代理的建模技术,整个系统被认为是由相互作用的(半)自主的代理组成的,这些代理可以在运行时进行推理、适应和学习。这种发展方法需要一种特殊的代理架构,它可以推理和学习人类活动和社会条件,包括空间、时间和层次结构的信息。本文以一个模拟的说服性多智能体系统为例,对可教方法进行了实证研究。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Agent-based modeling for developing pervasive persuasive systems
Building a cyber-physical system consisting of many reactive elements that continually interact with each other may require considerable efforts to ensure that it behaves as desired. The scale of the issues to tackle is much expanded when it comprises human-factors to analyze and change (e.g persuasion). In this paper, a development methodology is proposed for building the kind of system that developer interacts and communicates directly with the components in the domain. The developer interacts with them in simulated or runtime context in order to instruct and shape the whole system. As a technique of Agent-Based Modeling, the entire system is considered to consist of interacting (semi-) autonomous agents that can reason, adapt, and learn at runtime. This approach of development requires a particular agent architecture that can reason and learn about human activity and social conditions comprising spatial, temporal, and hierarchical structure of information. In this paper, the teachable approach is exemplified using a simulated persuasive multi-agent system for elderly care in ageing-in-place domain.
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