一种群体中虚拟角色的自主定位方法

F. Kuijk
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引用次数: 0

摘要

在本文中,我们描述了一种在虚拟环境中定位一组虚拟角色的方法。这种方法针对的是一群人参加导游的群体设置,这种设置看起来很自然,并且特别开发了一种帮助参与者在虚拟旅游的每一站自主定位他们的化身的方法。虚拟环境的几何形状是关键输入,但参与者的参与和可能的社会网络也被考虑在内。因此,它可以用于在类似的情况下定位角色。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
A Method for Autonomous Positioning Avatars in a Group
In this paper, we describe a method to position a group of avatars in a virtual environment. The method aims at a group setting that seems natural for a group of people attending a guided tour and was developed in particular to assist participants by autonomously positioning their avatars on each stop of a virtual tour. The geometry of the virtual environment is key input, but also engagement of participants and possible social networks are taken into account. Consequently, it may serve to position avatars in similar type of situations.
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