网络化音乐表演(NMP)系统的设计与实现

R. E. Saputra, A. Prihatmanto
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引用次数: 4

摘要

音乐是人人都能享受的通用语言,但越来越多的人选择只做音乐爱好者。这是由于一些限制,如有限的资金,有限的乐器演奏能力,身体上的限制,以及音乐基础知识的限制。BeatME系统是数字音乐技术和计算机网络技术的结合,旨在克服上述限制,使人类更容易播放音乐或协作创作自己的音乐。该研究是为了将整个BeatME系统构建为一个NMP系统,该系统提供乐器、乐器的声音等音乐的基本设施,以及支持协作音乐的网络。使用客户机-服务器架构构建的BeatME系统。客户端将一个消息字符串或MIDI反馈给服务器,进行进一步的处理以产生正在演奏的乐器的声音输出。BeatME系统测试表明,BeatME应用服务器和BeatME客户端满足了在多个平台上播放的功能需求,同时保持了在人类感知下的延迟保持为30ms。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Design and implementation of BeatME as a Networked Music Performance (NMP) system
Music is a universal language that can be enjoyed by everyone, but more people are choosing to be music lovers only. This was due to several limitations, such as limited funds, limited ability to play musical instruments, physical limitations, and limitations of basic knowledge in music. BeatME system is a combination of digital music technology and computer networking technologies that are built to overcome the above constraints, making it easier for humans in playing music or collaborate and create their own music. The research is conducted to build the entire BeatME system as an NMP system that provides basic facilities for music such as musical instruments, the sound of the instrument, as well as networks to support collaborative music. BeatME system built using client-server architecture. Client will send feedback to the server a message string or MIDI, for further processing to produce the output of the sound of musical instruments being played. BeatME system testing showed that the BeatME application server and the BeatME client met the functional requirements to be played on multiple platforms, while maintaining the delay remains under human perception that is equal to 30 ms.
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