{"title":"神经连接4 -一个连接的方法来游戏","authors":"M. Schneider, J. Rosa","doi":"10.1109/SBRN.2002.1181482","DOIUrl":null,"url":null,"abstract":"This article presents the system \"Neural Connect 4\", a program that plays the game Connect Four. This system employs the multilayer perceptron architecture which learns through the supervised backpropagation algorithm. The required knowledge for training comes from saved games. After a short introduction to the game itself, the symbolic algorithms used for training and evaluation are described. Comparisons are made within a connectionist approach: effective and ineffective learning techniques are shown, and the results are discussed. \"Neural Connect 4\" proves that artificial neural networks are completely adequate for learning Connect Four, given that certain principles are observed.","PeriodicalId":157186,"journal":{"name":"VII Brazilian Symposium on Neural Networks, 2002. SBRN 2002. Proceedings.","volume":"55 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2002-11-11","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"18","resultStr":"{\"title\":\"Neural Connect 4 - a connectionist approach to the game\",\"authors\":\"M. Schneider, J. Rosa\",\"doi\":\"10.1109/SBRN.2002.1181482\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"This article presents the system \\\"Neural Connect 4\\\", a program that plays the game Connect Four. This system employs the multilayer perceptron architecture which learns through the supervised backpropagation algorithm. The required knowledge for training comes from saved games. After a short introduction to the game itself, the symbolic algorithms used for training and evaluation are described. Comparisons are made within a connectionist approach: effective and ineffective learning techniques are shown, and the results are discussed. \\\"Neural Connect 4\\\" proves that artificial neural networks are completely adequate for learning Connect Four, given that certain principles are observed.\",\"PeriodicalId\":157186,\"journal\":{\"name\":\"VII Brazilian Symposium on Neural Networks, 2002. SBRN 2002. Proceedings.\",\"volume\":\"55 1\",\"pages\":\"0\"},\"PeriodicalIF\":0.0000,\"publicationDate\":\"2002-11-11\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"18\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"VII Brazilian Symposium on Neural Networks, 2002. SBRN 2002. Proceedings.\",\"FirstCategoryId\":\"1085\",\"ListUrlMain\":\"https://doi.org/10.1109/SBRN.2002.1181482\",\"RegionNum\":0,\"RegionCategory\":null,\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"\",\"JCRName\":\"\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"VII Brazilian Symposium on Neural Networks, 2002. SBRN 2002. Proceedings.","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1109/SBRN.2002.1181482","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
Neural Connect 4 - a connectionist approach to the game
This article presents the system "Neural Connect 4", a program that plays the game Connect Four. This system employs the multilayer perceptron architecture which learns through the supervised backpropagation algorithm. The required knowledge for training comes from saved games. After a short introduction to the game itself, the symbolic algorithms used for training and evaluation are described. Comparisons are made within a connectionist approach: effective and ineffective learning techniques are shown, and the results are discussed. "Neural Connect 4" proves that artificial neural networks are completely adequate for learning Connect Four, given that certain principles are observed.