{"title":"利用联想创造性原则重构计算建模和创造力支持的代号","authors":"F. H. Zunjani, Ana-Maria Olteţeanu","doi":"10.1145/3325480.3325510","DOIUrl":null,"url":null,"abstract":"Using games to model, measure and increase creativity in children and adults would be a very engaging path to social impact and empirical progress. This paper proposes an approach to reframe the new and popular board game Codenames using associative creativity principles. The Remote Associates Test (RAT) is a test measuring creativity as a function of associative ability. comRAT-C is a previous computational cognitive system that can solve the RAT using associative and convergence principles. In this paper, we formalise Codenames using associative principles from comRAT-C. A way to computationally model and measure the difficulty of Codenames is proposed. We discuss whether Codenames or a future variant of it can be used in creativity research.","PeriodicalId":415260,"journal":{"name":"Proceedings of the 2019 Conference on Creativity and Cognition","volume":"6 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2019-06-13","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"3","resultStr":"{\"title\":\"Towards Reframing Codenames for Computational Modelling and Creativity Support using Associative Creativity Principles\",\"authors\":\"F. H. Zunjani, Ana-Maria Olteţeanu\",\"doi\":\"10.1145/3325480.3325510\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"Using games to model, measure and increase creativity in children and adults would be a very engaging path to social impact and empirical progress. This paper proposes an approach to reframe the new and popular board game Codenames using associative creativity principles. The Remote Associates Test (RAT) is a test measuring creativity as a function of associative ability. comRAT-C is a previous computational cognitive system that can solve the RAT using associative and convergence principles. In this paper, we formalise Codenames using associative principles from comRAT-C. A way to computationally model and measure the difficulty of Codenames is proposed. We discuss whether Codenames or a future variant of it can be used in creativity research.\",\"PeriodicalId\":415260,\"journal\":{\"name\":\"Proceedings of the 2019 Conference on Creativity and Cognition\",\"volume\":\"6 1\",\"pages\":\"0\"},\"PeriodicalIF\":0.0000,\"publicationDate\":\"2019-06-13\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"3\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"Proceedings of the 2019 Conference on Creativity and Cognition\",\"FirstCategoryId\":\"1085\",\"ListUrlMain\":\"https://doi.org/10.1145/3325480.3325510\",\"RegionNum\":0,\"RegionCategory\":null,\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"\",\"JCRName\":\"\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"Proceedings of the 2019 Conference on Creativity and Cognition","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1145/3325480.3325510","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
Towards Reframing Codenames for Computational Modelling and Creativity Support using Associative Creativity Principles
Using games to model, measure and increase creativity in children and adults would be a very engaging path to social impact and empirical progress. This paper proposes an approach to reframe the new and popular board game Codenames using associative creativity principles. The Remote Associates Test (RAT) is a test measuring creativity as a function of associative ability. comRAT-C is a previous computational cognitive system that can solve the RAT using associative and convergence principles. In this paper, we formalise Codenames using associative principles from comRAT-C. A way to computationally model and measure the difficulty of Codenames is proposed. We discuss whether Codenames or a future variant of it can be used in creativity research.