利用联想创造性原则重构计算建模和创造力支持的代号

F. H. Zunjani, Ana-Maria Olteţeanu
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引用次数: 3

摘要

利用游戏来模拟、衡量和提高儿童和成人的创造力,将是一条非常吸引人的社会影响和经验进步之路。本文提出了一种利用联想创造性原则来重新构建新型流行桌游《代号》的方法。远端联想测验(RAT)是一项衡量创造力作为联想能力函数的测验。comRAT-C是一种利用联想和收敛原理求解RAT的计算认知系统。在本文中,我们使用comRAT-C中的关联原则形式化代号。提出了一种码名难易度的计算建模和度量方法。我们将讨论Codenames或它的未来变体是否可以用于创造力研究。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Towards Reframing Codenames for Computational Modelling and Creativity Support using Associative Creativity Principles
Using games to model, measure and increase creativity in children and adults would be a very engaging path to social impact and empirical progress. This paper proposes an approach to reframe the new and popular board game Codenames using associative creativity principles. The Remote Associates Test (RAT) is a test measuring creativity as a function of associative ability. comRAT-C is a previous computational cognitive system that can solve the RAT using associative and convergence principles. In this paper, we formalise Codenames using associative principles from comRAT-C. A way to computationally model and measure the difficulty of Codenames is proposed. We discuss whether Codenames or a future variant of it can be used in creativity research.
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