花在Facebook社交网络平台上的时间对肯尼亚内罗毕县公立中学计算机学习学生学业成绩的影响

P. Mulwa, E. Muriithi, S. Mwanda, Jc Gatumu
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引用次数: 0

摘要

Facebook社交网络平台(FSNP)的使用促进了学生与教师之间的教学互动,从而影响了学习者的学业成就。本研究的目的是在肯尼亚奈洛比县的公立中学建立FSNP时间对学生计算机学习成绩的影响。目的是确定在FSNP上花费不同时间的学习者和没有FSNP的学习者之间学习成绩的差异。这项研究针对的是三名学习计算机专业的学生。定量数据通过测试前和测试后的分数获得,定性数据通过问卷调查和课堂观察获得。采用有目的抽样的方法,从开设计算机课程的3所男校和3所女校的公立中学获得250名学生。计算的描述性统计包括频率、平均值、方差和标准差。推论统计包括方差分析和t检验。研究结果显示,在FSNP上花费不同时间的学习者和没有花费不同时间的学习者在学习成绩上存在统计学上的显著差异;T统计量[T (110) = 10.10, p = .00]和[T (145) = 11.37, p = .00]分别为5周每天在平台上花费固定时间(少于3小时)和固定时间(超过3小时)的学生的测试后平均分数。该研究得出结论,在FSNP上花费的时间对计算机专业学生的学习成绩有积极影响,并且调节学生在平台上花费的时间可以使他们取得更高的成绩。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Effect of Time Spent on Facebook Social Networking Platform on Learner Academic Achievement in Computer Studies in Public Secondary Schools, Nairobi County, Kenya
The use of Facebook Social Networking Platform (FSNP) boost pedagogical interactions between students and teachers which impacts on learner academic achievement. The purpose of the study was to establish the effect of time spend on FSNP on learner academic achievement in Computer Studies in public secondary schools, Nairobi County, Kenya. The objective was to establish the difference in learner academic achievement between learners who spent different amounts of time on FSNP and those who did not. The study targeted form three students taking Computer Studies. Quantitative data was obtained using pre-test and post-tests scores and qualitative data using a questionnaire and lesson observation. Purposive sampling was used to obtain 250 students from 3 boys’ and 3 girls’ public secondary schools which offer Computer Studies. Descriptive statistics computed included frequencies, means, variances and standard deviation. Inferential statistics included ANOVA and t tests. Findings shown a statistically significant differences in learner academic achievements between learners who spent different amount of time on FSNP and those who did not; t statistic [t (110) = 10.10, p = .00] and [t (145) = 11.37, p = .00] for the post-test mean scores of the students who spent regulated time (less than 3) and unregulated time (more than 3) hours per day on the platform respectively for five weeks. The study concluded that time spend on FSNP has a positive effect on learner academic achievement among Computer Studies students and that regulating the time students spend on the platform enable them to post higher achievement.
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