虚拟现实和桌面游戏对脑电图评分的影响

Daniel Hufnal, Theodore Johnson, Caglar Yilderim, D. Schofield
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引用次数: 1

摘要

近年来,由于全球越来越关注用户体验、多个新的视频游戏平台以及虚拟现实技术的日益普及,电子游戏中的用户体验(UX)研究在文献中变得越来越普遍。为了让电子游戏达到用户可接受的水平,研究人员必须调查电子游戏的哪些部分在整体游戏乐趣和可玩性方面是有效的。影响电子游戏整体用户体验的因素有很多。在这项研究中,我们使用能够测量大脑活动范围的商用EEG设备,在桌面和VR游戏条件下使用脑电图(EEG)和用户体验满意度指标来仔细研究脑电波的差异。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Impact of VR and Desktop Gaming on Electroencephalogram (EEG) Ratings
User experience (UX) studies in video games have become increasingly prevalent in the literature in recent years due to an increasing global focus in UX, multiple new video game platforms and the growing utilisation of virtual reality technology. To have a video game perform at an acceptable level for the user, research scientists must investigate which parts of a video game are effective in terms of overall game enjoyment and playability. There are various factors that affect the overall user experience in a video game. In this study, we take a closer look at the differences in brain waves using an electroencephalogram (EEG) and UX satisfaction metrics in both desktop and VR gaming conditions utilising a commercial EEG device capable of measuring a range of brain activity.
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